[mod request] cyborg slaves/soliders

Started by Codiackultimate, August 04, 2015, 02:10:55 PM

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Codiackultimate

ad a new faction of cyborgs who want to capture as many humans as possible to turn in to more cyborgs (mostly use stun weapons and attempt capture) as well as add cyborgs to the mechanoid hives, as well as create a way to put a control chip in captured raiders that forces them to become slaves for the colony, but causes mood debuffs for every slave. preferably requiring the capture raider to have at least three bionic limbs. the slave will have a massive buff to mood, but will be incapable of intelligent work, there would be a more expensive chip that allows improved combat abilities sold from pirates.

bonus: not sure if possible but can dead bodies be tunable for slaves too with the level of decomposition adding to a higher mood debuff for other colonists?

meldrian



Dragoon

Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

CovertGhost7377


NephilimNexus

Quote from: CovertGhost7377 on August 15, 2015, 12:52:00 AM
Cybermen for the win

I was going to say... we just found a new use for Gold Ore.   ;D

nygaardplease

would be cool to face off against some borg
signatures are stupid