Zombie-Mode and some other suggestions

Started by ben33458, December 23, 2013, 05:25:55 PM

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palandus

That brings up another issue though, TechnicPyro. What is a well implemented zombie mode or game?

Galileus

Quote from: maxthebeast11 on December 26, 2013, 08:07:51 PMUnfortunately I completely fail to see your point. Call of Duty did not move away from zombies to aliens because they said "Oh, well I think that zombies are a little too ridiculous." They made the switch to aliens because they needed something new, exciting, and profitable. I'm sorry to say, but your assumption seems at least a little naive.

I've never even mentioned <why> CoD moved away from zombies. Never used "ridiculous" vector either. And my opinion is the same as yours - they needed something new and exciting, because Zombies got boring as hell. Seems like every game lately was pumping out zombies like candy, indie devs split into indie game devs and indie zombie game devs, some games even released their spin-off zombie versions... Then needed to put their foot down and say: "We strongly pretend new CoD is something new!". Not that they managed too, in my opinion, but still. And let's be serious, zerg rush mode was a nice change from zombies!
Anyhow, seeing how I agree with you on why they changed zombies to zergs - I have problems understanding why you call my view naive :P

Quote from: TechnicPyro on December 26, 2013, 08:13:13 PM
He was only saying how the zombies were not implemented correctly.  By not being implemented correctly, it lacked gameplay making the zombie mode seem terrible.

Exactly! Thanks, Tech! ;)

Quote from: palandus on December 27, 2013, 12:25:42 AM
That brings up another issue though, TechnicPyro. What is a well implemented zombie mode or game?

I touch on that subject in one of my posts here.

TechnicPyro

#17
Palandus, read some of Galileus' posts.  He refers multiple times how a zombie modes should be implemented.  What CoD did was slap down some zombies and said "Here!  Have some fun!"  Although the games can be fun at times it lacks quality.  Games such as "The Walking Dead" and "The Last of Us" really nailed it on the head by offering a unique gameplay to the player.  I know this is a comparison of a mode to an entire game, but each aspect of a game needs a certain amount of attention by the producers (or producer) to enhance the gameplay.  I think this would distract Tynan from what he wants to accomplish with RimWorld and would not be correctly implemented (story wise) into the game.  I'm not saying this is a bad idea, just something that shouldn't be focused on by Tynan.  This idea could still be added as a mod for a different experience, but it doesn't fit with the style of RimWorld unless there was a TON of effort put into making it work.

EDIT:  There is already a mod that has been made that has zombies come in waves.  The thread name is [CustomScenario] Base Defense/Zombie Rush V2.0.

Creepypastaanime

#18
wasn't one of this games prototypes a zombie game? i believe it didn't work out, and if the zombies were strong and fast, it wouldn't work at all. no zombies are fast and strong. its one or the other
please click on the egg to help it hatch and grow into a dragon

Galileus

Quote from: Creepypastaanime on December 28, 2013, 02:26:58 AMi believe it didn't work out, and if the zombies were strong and fast, it wouldn't work at all. no zombies are strong and strong. its one or the other

I would actually argue with that ;) BUT! Keep in mind, there are two schools where it comes to what is a proper zombie is - and in the end of the day both are right and none are better.

Still, I believe in one that puts tension before the zombies - instead of concentrating on nailing zombies (pun not intended) before concentrating on tension. For me - it does not matter WHAT are the zombies, how fast they are, if there are some unique infested or if you really need a headshot. Any of that works - as long, as they build tension. The whole point of zombies is building that tension - in the end of the day they are not all that important per se. Zombies are a metaphor for the whole setting - they outline and present the situation. Everything in the scenario - hope, fear, desperation, lack of safety anywhere, constant terror - is represented by zombies. It's not the easiest concept to grasp, because most people thing zombies = atmosphere. It's not quite so easy. In horror atmosphere is not build by monster's presence - but by lack of it. With zombies, it's not possible - so you end up with that major tool void to you most of the time. You still have the scenery, music, pacing, camera and all that secondary stuff. Most importantly you have survivors - and you depend on them a lot to flush out the terror around. But zombies are not the element that builds the atmosphere of desperation - they simply represent it. And this is why they are scary - because they forbid you to get a break, close your eyes and forget about your situation. If you think about it they are not scary by themselves - especially classical ones. Slow, clumsy, easily taken out... But it's their never-ending presence that terrifies. It's the fact, that they will constantly remind you how f* you are, and how bad your situation is. And with that in mind, the fact of their ability to infect more people only worsens that situation - because suddenly your friends and family become the part of this once-human terror.

It can be all done with classical zombies and modern zombies. Runners, leapers, not-zombies-because-infected zombies... you name it. In the end of the day, I believe the fact they nail that atmosphere (like in L4D or Dead Rising) is much more important than deciding if you go with classical or modern zombies. And that's why zombie modes like in CoD fail miserably - without that tension, zombies by themselves are simply boring.

Creepypastaanime

im not saying fast zombies won't work because i like slow zombies better, im saying that fast zombies would break the bounds of rim world. you would have zero time to react and would basically be relying on turrets. everything in rim world moves rather slow, fast zombies won't work for that. also, i meant to say no zombies can be fast and strong, cause that is an infestation that you will lose to in 5 seconds.
please click on the egg to help it hatch and grow into a dragon

Untrustedlife

#21
Well if he can pull off something similar to the flood from halo, i believe it could work (they have to be extremely extremely rare and (maybe come from a  rare alien drop-pod disaster, ) then it would start infecting and slowly build up until it attacks your base. Maybe it would rarely infect colonists but focus instead on the other creatures.

I seriously think there is some potential for an interesting story (which this game is about) here.

And this way it WOULD have tension.
Which would work very well in my opinion.

Hmm?

I suggested a very tension filled "The Thing" type disaster on the story teller incident thread Not to be tooting a horn here, but check it out maybe?
So dwarf fortress in space eh?
I love it.
I love it so much.
Please keep it that way.


Hey Guys, Here is the first succession Game of rim world for your reading Pleasure, it is in progress right now

LINK