[1.0] USCM - Aliens VS Marines - All mods (10/12/2018)

Started by Hiztaar, August 19, 2015, 09:58:33 AM

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Hiztaar

"What do you mean, "*They* cut the power ?"

[B18] United States Colonial Marines (Aliens) - All mods

Shirimoto


ShadeX

Is there a safe way to remove this mod? Besides creating a new world?  I've deleted all objects created by it from my game that I could find.  So nothing exists in my "world" from this mod but it still wont let me unselect it without crashing.

Shirimoto

If you cant un-select it in the mods menu you can either go to ur mods folder and delete it there or delete your modsconfig.xml file, you'll have to re-enable all your other mods if you do it that way though

Hiztaar

Thanks for the answer ;)

Plus that's weird I just tried to do it and the game does not crash.
"What do you mean, "*They* cut the power ?"

[B18] United States Colonial Marines (Aliens) - All mods

Hiztaar

Patch released for the crafting bug. I'm on the CR patch right now. 50% of weapons are working with it. Xenos will arrive later as they demand lot of work.
"What do you mean, "*They* cut the power ?"

[B18] United States Colonial Marines (Aliens) - All mods

ShadeX

Ok thanks! I tried un-selecting it in the mod menu and when I launch game it cannot load the world... Will try this method you just said now and see how that goes! Much appreciated! Great mod, I'm only troubleshooting right now, I added about 10 mods and one of them is causing the whole game to severely lag right now so I'm trying to find which to get rid of the lag.

Hiztaar

"What do you mean, "*They* cut the power ?"

[B18] United States Colonial Marines (Aliens) - All mods

ShadeX

Ok just got home from work, and tried it.. Still getting same error.  All mods I had added are now removed except for this one, and one called LessLethals and Rimsenal.  If I remove any of those 3 the game will not load.

Thanks! What can I do to help you with this?

Hiztaar

Well actually USCM changes the way Toils_Recipe works, so you may have some problems removing it and playing an existing game. But it would still work. There may be a problem with other mods, but that's weird. Do you have a crafting order in progress ? Like crafting clothes or weapons ?
"What do you mean, "*They* cut the power ?"

[B18] United States Colonial Marines (Aliens) - All mods

ShadeX

Yeah actually I do have some stuff set to craft but nothing from this mod, I removed all those..
Ill in and remove ALL crafting bills from tables and try it after.... 

Heres part of the log if it helps:

Duplicate code-linked translation key: CR_ReloadLabel in language English

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Duplicate code-linked translation key: CR_ReloadDesc in language English

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Duplicate code-linked translation key: CR_ReloadingMote in language English

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Duplicate code-linked translation key: CR_ReloadedMote in language English

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Duplicate code-linked translation key: CR_ReloadLabel in language English

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Duplicate code-linked translation key: CR_ReloadDesc in language English

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Duplicate code-linked translation key: CR_ReloadingMote in language English

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Duplicate code-linked translation key: CR_ReloadedMote in language English

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve cross-reference to Verse.ThingDef named Apparel_PowerArmorMKII

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve cross-reference to Verse.ThingDef named Apparel_PowerArmorHelmetMKII

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve cross-reference to Verse.ThingDef named PersonalShieldMKII

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve cross-reference to Verse.ThingDef named Apparel_PowerArmorMKII

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve cross-reference to Verse.ThingDef named Apparel_PowerArmorHelmetMKII

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve cross-reference to Verse.ThingDef named PersonalShieldMKII

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve cross-reference to Verse.ThingDef named Apparel_PowerArmorMKII

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve cross-reference to Verse.ThingDef named Apparel_PowerArmorHelmetMKII

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve cross-reference to Verse.ThingDef named PersonalShieldMKII

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not load UnityEngine.Texture2D at Minepick in any active mod or in base resources.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not load UnityEngine.Texture2D at CircleTex in any active mod or in base resources.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MatFrom with null sourceTex.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not load UnityEngine.Texture2D at MineBrush in any active mod or in base resources.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not load UnityEngine.Texture2D at StripMine in any active mod or in base resources.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve cross-reference to Verse.ThingDef named Apparel_PowerArmorMKII

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve cross-reference to Verse.ThingDef named Apparel_PowerArmorHelmetMKII

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve cross-reference to Verse.ThingDef named PersonalShieldMKII

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

I AM NOW HERE:
   at System.Environment.get_StackTrace()

   at FollowMe.Bootstrap+<>c.<.ctor>b__0_0()

   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished()

   at Verse.LongEventHandler.UpdateCurrentAsynchronousEvent()

   at Verse.LongEventHandler.LongEventsUpdate()

   at Verse.Root.RootUpdate()

   at Verse.RootEntry.RootUpdate()

   at Verse.RootGameObject.Update()

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: v0.13.3

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Library Core :: Validations :: Validated
Community Core Library :: ModHelperDef :: Passed validation, requesting v0.13.3
Community Core Library - Vanilla Tweaks :: ModHelperDef :: Passed validation, requesting v0.13.3
Fluffy_Breakdowns-13.0.1.1 :: ModHelperDef :: Passed validation, requesting v0.13.1.1
GaussWeapons-GaussWeapons1.6 :: ModHelperDef :: Passed validation, requesting v0.13.0
LaserWeapons-LaserWeapons1.6 :: ModHelperDef :: Passed validation, requesting v0.13.0
PlasmaWeapons-PlasmaWeapons1.6 :: ModHelperDef :: Passed validation, requesting v0.13.0
ReclaimFabric-ReclaimFabric1.1 :: ModHelperDef :: Passed validation, requesting v0.13.0


(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Advanced Research :: Validations :: Validated


(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Minimap Controller :: Validations :: Validated


(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Injection Controller :: Initialization :: Initialized


(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Advanced Research :: Initialization :: Initialized

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Help System :: Completed in 00:00:00.7886687


(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Help Generator :: Initialization :: Initialized

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Library Core :: Initialization :: Mod Configuration Menus initialized

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Minimap Controller :: Initialization :: Initialized


(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Initialized

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.724751 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 6440.
Total: 29.384321 ms (FindLiveObjects: 0.178316 ms CreateObjectMapping: 0.413414 ms MarkObjects: 28.240414 ms  DeleteObjects: 0.046572 ms)

FollowMe :: Enabled

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Command line arguments: -savedatafolder=D:\Dropbox\RimWorld\SaveGames

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Platform assembly: C:\Games\RimWorld1135Win\RimWorld1135Win_Data\Managed\Boo.Lang.dll (this message is harmless)
Initializing map from file Desolation048 1933 with mods Core, Community Core Library, Community Core Library - Vanilla Tweaks, AdditionalLighting-AdditionalLighting1.6, AllowTool, BatteriesStuffed-BatteriesStuffed-1.3, ConduitsStuffed-ConduitsStuffed1.2, DermalRegenerator-DermalRegenerator1.5, EdBColonistBar, EdBPrepareCarefully, Embrasures-Embrasures1.4, ExtendedFabrics-ExtendedFabrics1.2, ExtendedMedicine-ExtendedMedicine1.2, ExtendedStorage-ExtendedStorage1.5, Fluffy_Breakdowns-13.0.1.1, GaussWeapons-GaussWeapons1.6, kNumbers-0.4.1-A13, LaserWeapons-LaserWeapons1.6, LED Lights 1.4, Mad Skills, PlasmaWeapons-PlasmaWeapons1.6, PowerCell-PowerCell1.3, ReclaimFabric-ReclaimFabric1.1, RoofBomb-RoofBomb1.3, RT_Fuse-A13-1.0.0, RT_PowerSwitch-A13-1.0.0, RT_SolarFlareShield-A13-1.0.2, RW_Blueprints-0.13.0.1, RW_FollowMe--0.13.0.1, RW_MedicalInfo-0.13.0.1, SolarsStuffed-SolarsStuffed-1.3, Stonecutting Tweak, ThermalsStuffed-ThermalsStuffed-1.3, Turrets Pack, VeinMiner, ExpandedProsthetics&OrganEngineering, LessLethals-LessLethals1.1, and Rimsenal

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not load reference to Verse.ThingDef named Marine_TShirt

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Exception from asynchronous event: System.InvalidOperationException: SaveableFromNode exception: System.InvalidOperationException: SaveableFromNode exception: System.InvalidOperationException: SaveableFromNode exception: System.InvalidOperationException: SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object


Hiztaar

"What do you mean, "*They* cut the power ?"

[B18] United States Colonial Marines (Aliens) - All mods

ShadeX


Hiztaar

There is a Marine Tshirt in your world. Maybe one of your colonists wears it or a visitor looted it while dying somewhere.

Plus PersonalShieldMKII > Lot of references from one of your mods who add mkII things are missing. If you find the Tshirt you'll can see if it works. But it looks like the mod that adds MKII things will force you to create a new colony. Try finding the shirt then remove USCM mod. Tell us what happens then.
"What do you mean, "*They* cut the power ?"

[B18] United States Colonial Marines (Aliens) - All mods

ShadeX