Turret Defense in Rim World?

Started by TacoStorm, October 07, 2013, 04:31:19 PM

Previous topic - Next topic

Tynan

I fully encourage weird playstyles :)
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Zeiph

Moreover is there a wrong kind of playstyle in a sandbox game?

Tynan

Quote from: Zeiph on October 08, 2013, 05:46:10 PM
Moreover is there a wrong kind of playstyle in a sandbox game?

No, but there are definitely weird ones :)
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Yarkista

Quote from: enystrom8734 on October 08, 2013, 05:33:52 PM
Quote from: TacoStorm on October 08, 2013, 05:32:38 PM
Wait wait, seriously? I'm "playing the game wrong" because I'm going outside the bounds of what the game expects me to do.

That's not fair at all. My style of playing the game is just as valid as yours! I'm not asking for any fancy support! I'm the guy who plays Dominion/Settlers of Catan to make sure the one person loses no matter what, not to win the whole game. Is that so wrong?

I do believe everyone is joking?

Yes, we were all joking, but to be fair he may not be a native speaker of english,jokes are hard enough to convey even when you have a full understanding of the language, nevermind for a second speaker.

AspenShadow

I vividly remember my freakishly proportioned family locking the small child that delivered our newspapers in a small windowless room in the basement without food, water, light or a toilet for a few weeks in Sims... ahhh, memories.

My point is playing the game the way you're not quite supposed to always generates better, more lasting memories. :)

Zeiph


Ontogenesis

Quote from: Zeiph on October 08, 2013, 06:08:12 PM
pool - ladders = infinite fun

It's how I used to steal the inheritances of everyone in the neighbourhood!

It's a valid point about different game styles though. There are some that may make the game too easy - it's a challenge for the developer to respond to these creatively (I vote for weremuffalos)...

salt1219

I used to play a game called bolo and it had pillboxes which are basically turrets and I would place them so thier ranges where just outside the next pillbox, so I had over lapping fire but no friendly fire :)
Another trick I loved to do was place difficult to cross terrain in the field of fire

nuriyasov

I recently found out that the number of raiders depends on the number of turrets you build. So the more turrets you have, the bigger raider spawns are. An interesting way to abuse the AI is to not build turrets at all - just seal the in-mountain base completely with walls. Raiders will come and start breaking the walls, your people repairing them at the same time. Usually raiders would ragequit lol. For that to work out you need to keep everything inside, including the power generator.

Ludov

I've actually started enjoying using the enfilade structure design, the entrance lit by lanterns(for better visibility of invaders), filled with deberis and stray sandbags to slow invaders, and defended by(unlit for better protection) well dug in turrets at the back supported by whichever colonists are available at the time.

While the setup is -very- efficient... I am actually finding myself the time I will get raided by grenadiers in the middle of a solar flare. 
That and the power drain is starting to be an issue as I am increasing the size of my colony. And the piling corpses and guts every time or so at my front door is starting to do a number on colonists(a con artist was notably very close to a mental break, especially when power shortage kept blowing up the wall of her room exposing her to the outside) .

SimpletonSnowman

Quote from: nuriyasov on November 09, 2013, 05:15:21 PM
I recently found out that the number of raiders depends on the number of turrets you build. So the more turrets you have, the bigger raider spawns are. An interesting way to abuse the AI is to not build turrets at all - just seal the in-mountain base completely with walls. Raiders will come and start breaking the walls, your people repairing them at the same time. Usually raiders would ragequit lol. For that to work out you need to keep everything inside, including the power generator.

not to mention keeping them from having brain aneurysms from being locked inside. what happens when one or more goes on a psychotic rampage?

ShadowDragon8685

Quote from: nuriyasov on November 09, 2013, 05:15:21 PMI recently found out that the number of raiders depends on the number of turrets you build.

This is not true at all. I have only three turrets in my base and about 11 colonists and I'm getting raids of about 20 bandits.

Fortunately, they're all as stupid as the last group who immediately cheer their good fortune in that I paved out a nice concrete walkway for them to travel down, completely and blithely ignoring the fact that it's literally lined with mostly-open graves and has landmines every three paces.

Then the inevitable happens, and if any of them happened to be outside that kill-zone, they usually go "Nope!" and turn around to leave, having learned smarts the only way raiders can.
Raiders must die!


Eonwulf

Quote from: TacoStorm on October 08, 2013, 12:00:41 AM
Too fragile? Things would explode? Friendly fire? Challenge Accepted.
What do you do when it starts raining and the batteries catch fire?

DarkMyau

Does this mean there will now be a Godzilla type creature that will randomly smash through defences?