Let's talk about Zlevels

Started by Daman453, September 01, 2015, 10:27:36 AM

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b0rsuk

My solution to fire is never letting it happen. I don't use wooden walls past early game. I simply don't have anything that can burn, and I take special care with stockpiles. Nothing says you have to have conduits or batteries in your stockpiles.

TMAN80SS

Guys, imagine if the raiders had ai for underground combat.

- attacking support beams that are holding up 5 or more roof tiles.
- Flooding inhabited caves
- Using seismic weapons or explosives to flush you out.
- Mining into your base
- Using animals to attack first and then charging.
- Using toxic gasses or bio' warfare.

And also having Mechinoids that burrow into your base to cause caverns to become unstable and allowing scythers to flood in >:D

It would be an amazing thing to see Z-levels enabled, there could be so much more to do in the game and much more freedom with creativity. I do agree though that this would have to be added far into the future, we need to think about the meat before you add the gravy!  :P ;D