Flooring and beauty

Started by reck, September 12, 2015, 04:02:52 PM

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reck

I'm getting my info from the wiki here and just want to confirm it's accurate as it doesn't seem to make sense to me.

I'm looking at which flooring is best to have in terms of beauty and it seems just plane old smooth stone is considered the best at 4 beauty!

All this time i've been placing wooden floors and then later when i've researched and could afford it, carpet. However it looks like both of these only give 2 beauty. Is this correct?

If this is accurate what's the point of carpet? In fact why would you even put anything down and replace the stone when you can just smooth it instead? Sort of makes everything else redundant.

If the wiki's wrong, which I really hope it is, can someone confirm the correct values please? Shouldn't marble flooring have high beauty as well?

Thanks

TLHeart

from what you posted, the wiki has not been updated on beauty.

Concrete takes 1 steel, has a -1 beauty, and 3 wealth.

Paved Tile takes 2 steel, has a 0 (zero) beauty, and 5 wealth.
Wood floors take 3 logs, have 0 (zero) beauty, and 4 wealth.

Stone floors  takes 4 blocks, have 2 beauty and 10 wealth.
Carpet floors take 7 cloth, have 2 beauty and 11 wealth.
Metal tile takes 5 metal, have 2 beauty and 12 wealth.

Smoothed stone floors have 3 beauty, and 0 (zero)wealth.
Silver Tiles take 85 silver, has 3 beauty, and 90 wealth.
Gold tiles take 85 gold, has 4 beauty, and 1280 wealth.

Beauty is no longer the main factor in rooms. Impressiveness is.
Wealth, space, beauty and cleanliness all are used to figure how impressive a room is.

zandadoum

I don't like the general hate or uselessness of wood. IRL wood is the most beautiful material. Id take wood floor, wall and roof over any of the other materials :p

reck

Thanks TLHeart,

Do we know how beauty and wealth are measured in terms of the overall impressiveness?

Smoothed stone has more beauty but less wealth than carpet so i'm wondering which gives the greater impressiveness? What's the calculation?

Similar question in regards to wood. Which is better 0 beauty/4 wealth or 3 beauty / 0 wealth? How can I work out which flooring is worth it and what isn't?

TLHeart

Nothing definitive yet. The wealth is weighted more than beauty in the calculation, just have not worked out by how much... and that code is not part of the released code that I can find.


cultist

Smoothing is very slow. Even a 20 skill constructor smooths pretty slowly, and can easily use the better part of a day smoothing a smallish room. In the mid-early game you likely won't have a constructor to spare for months in-game to do the job, so you either smooth the parts that pawns walk on all the time/sit and relax in or just build some floors.

b0rsuk

Carpet is probably overall better for impressiveness than smoothed stone. I mean, you trade 1 point of beauty for 11 points of wealth. Unless you're aiming for very high beauty for the +10 or +15 mood bonus.

Also, you may want to replace rock walls with stone walls. -2 beauty -> 0 beauty, and the walls are worth some extra wealth.

FMJ Penguin

#7
Yeah, remember back in the day pawns where such carpet whores. Even the slightest hint of carpet on the map and they'd drop their pants.  It was quite....... worrysome.

Tynan makes me wonder sometimes..... really does. Nobody noticed the lack of pant textures on some duds but me?
Bits & bobs: https://www.dropbox.com/sh/buuxpswcu9rzh3o/AABlRN4f2E4UNfDY8a_RoA6Ea?dl=0 All open source so sell it to Adolf for a new pair of sneaks if you like.
"Curious.... How many credit hours does it take tell you can make a comment like that without laughing uncontrollably at yourself?"

Too-DAMN-Much

#8
strange, never noticed, i thought wood floods were still beautiful, i'll stop building with those next colony in that case.

also, sanitary floor?

[edit] just checked the wiki and is concrete really the same walking speed as the rest? i thought it's supposed to be faster? [/edit]

FMJ Penguin

  <!-- ================= Misc ================= -->

  <TerrainDef ParentName="FloorBase">
    <DefName>MetalTile</DefName>
    <label>metal tile</label>
    <RenderPrecedence>240</RenderPrecedence>
    <Description>Metal tiles, for that spaceship look. Pretty, but labor and material-intensive.</Description>
    <texturePath>Terrain/Surfaces/GenericFloorTile</texturePath>
    <color>(0.369, 0.369, 0.369)</color>
    <statBases>
      <Beauty>2</Beauty>
      <WorkToMake>500</WorkToMake>
    </statBases>
    <CostList>
      <Steel>5</Steel>
    </CostList>
    <constructEffect>ConstructMetal</constructEffect>
  </TerrainDef>
 
  <TerrainDef ParentName="FloorBase">
    <DefName>SilverTile</DefName>
    <label>silver tile</label>
    <RenderPrecedence>241</RenderPrecedence>
    <Description>Expensive and slow to build, but very pretty. Fits perfectly into all kinds of luxurious rooms.</Description>
    <texturePath>Terrain/Surfaces/GenericFloorTile</texturePath>
    <color>(0.45, 0.45, 0.45)</color>
    <statBases>
      <Beauty>3</Beauty>
      <WorkToMake>1200</WorkToMake>
    </statBases>
    <CostList>
      <Silver>85</Silver>
    </CostList>
    <constructEffect>ConstructMetal</constructEffect>
  </TerrainDef>
 
  <TerrainDef ParentName="FloorBase">
    <DefName>GoldTile</DefName>
    <label>gold tile</label>
    <RenderPrecedence>242</RenderPrecedence>
    <Description>The most beautiful and impressive kind of floor. Very expensive and requires a lot of work to build.</Description>
    <texturePath>Terrain/Surfaces/GenericFloorTile</texturePath>
    <color>(0.65, 0.65, 0.35)</color>
    <statBases>
      <Beauty>4</Beauty>
      <WorkToMake>1800</WorkToMake>
    </statBases>
    <CostList>
      <Gold>85</Gold>
    </CostList>
    <constructEffect>ConstructMetal</constructEffect>
  </TerrainDef>
 
  <TerrainDef ParentName="FloorBase">
    <DefName>SterileTile</DefName>
    <label>sterile tile</label>
    <RenderPrecedence>243</RenderPrecedence>
    <Description>Sterile tiles help keep the room clean. Very useful in hospitals to prevent patients from getting various infections. Neutral in terms of looks and very slow to build.</Description>
    <texturePath>Terrain/Surfaces/GenericFloorTile</texturePath>
    <color>(0.71, 0.71, 0.71)</color>
    <statBases>
      <Cleanliness>0.6</Cleanliness>
      <WorkToMake>1650</WorkToMake>
    </statBases>
    <CostList>
      <Steel>3</Steel>
      <Silver>15</Silver>
    </CostList>
    <constructEffect>ConstructMetal</constructEffect>
  </TerrainDef>

  <TerrainDef ParentName="FloorBase">
    <DefName>PavedTile</DefName>
    <label>paved tile</label>
    <RenderPrecedence>230</RenderPrecedence>
    <Description>Utilitarian concrete tiles. Cheap and quick to move around on, but neutral in terms of looks and slow to build.</Description>
    <texturePath>Terrain/Surfaces/PavedTile</texturePath>
    <statBases>
      <WorkToMake>400</WorkToMake>
    </statBases>
    <CostList>
      <Steel>2</Steel>
    </CostList>
  </TerrainDef>

  <TerrainDef ParentName="FloorBase">
    <defName>Concrete</defName>
    <label>concrete</label>
    <Description>Quick-poured concrete. Fast to walk on, cheap, and very quick to pour, but quite ugly.</Description>
    <texturePath>Terrain/Surfaces/Concrete</texturePath>
    <EdgeType>Hard</EdgeType>
    <RenderPrecedence>70</RenderPrecedence>
    <statBases>
      <WorkToMake>70</WorkToMake>
      <Beauty>-1</Beauty>
    </statBases>
    <CostList>
      <Steel>1</Steel>
    </CostList>
  </TerrainDef>

  <TerrainDef  ParentName="FloorBase">
    <DefName>WoodPlankFloor</DefName>
    <label>wood floor</label>
    <RenderPrecedence>250</RenderPrecedence>
    <Description>Wood plank flooring. For that warm, homey feeling.</Description>
    <texturePath>Terrain/Surfaces/WoodFloor</texturePath>
    <statBases>
      <WorkToMake>85</WorkToMake>
    </statBases>
    <CostList>
      <WoodLog>3</WoodLog>
    </CostList>
    <constructEffect>ConstructWood</constructEffect>
  </TerrainDef>


  <!-- ================= Carpets ================= -->

    <TerrainDef Name="CarpetBase" ParentName="FloorBase" Abstract="True">
    <texturePath>Terrain/Surfaces/Carpet</texturePath>
    <ResearchPrerequisite>CarpetMaking</ResearchPrerequisite>
    <CostList>
      <Cloth>7</Cloth>
    </CostList>
    <statBases>
      <Beauty>2</Beauty>
    </statBases>
  </TerrainDef>


Here you can see all the beauty numbers. If it doesn't have one then it's just default of no bonus/penalty or "0" beauty.

Pretty sure everything is the same flat 100% speed as far as constructed flooring goes. Not 100% sure sense I haven't really payed attention while playing.
Bits & bobs: https://www.dropbox.com/sh/buuxpswcu9rzh3o/AABlRN4f2E4UNfDY8a_RoA6Ea?dl=0 All open source so sell it to Adolf for a new pair of sneaks if you like.
"Curious.... How many credit hours does it take tell you can make a comment like that without laughing uncontrollably at yourself?"

TLHeart

Quote from: Too-DAMN-Much on September 15, 2015, 05:37:05 AM
strange, never noticed, i thought wood floods were still beautiful, i'll stop building with those next colony in that case.

also, sanitary floor?

[edit] just checked the wiki and is concrete really the same walking speed as the rest? i thought it's supposed to be faster? [/edit]

sanitary floor has zero beauty.

All floors have the same walking speed, 100%.

Too-DAMN-Much

Quote from: TLHeart on September 15, 2015, 10:13:24 AM
All floors have the same walking speed, 100%.

strange, how long has that been broken like that, the description says it should be faster.

FMJ Penguin

Doubt it's broken. They where different speeds at one time but my guess is he changed them to simplify some things a bit. Seeing as how they already vary in beauty and some things may have to give the more stuff they add sorta thing. You know some folks don't like having that much complexity in arguably such a trivial item. I'm def not one of those people but know plenty who are. The descriptions are just the old ones and never got changed as it looks. Wouldn't be hard to change all that to whatever you wanted though if you felt like it.
Bits & bobs: https://www.dropbox.com/sh/buuxpswcu9rzh3o/AABlRN4f2E4UNfDY8a_RoA6Ea?dl=0 All open source so sell it to Adolf for a new pair of sneaks if you like.
"Curious.... How many credit hours does it take tell you can make a comment like that without laughing uncontrollably at yourself?"

Too-DAMN-Much

stone tiles seem quite OP then is all, why would i build anything else?
it has beauty, it has wealth and uses no resources worth caring about to construct.

TLHeart

Quote from: Too-DAMN-Much on September 15, 2015, 09:30:37 PM
Quote from: TLHeart on September 15, 2015, 10:13:24 AM
All floors have the same walking speed, 100%.

strange, how long has that been broken like that, the description says it should be faster.

Has been 100% walk speed for all floors since alpha 10. The description does not say faster than other floors, it just says fast to walk on, which it is over the natural ground.