[1.0][MODLIST] Fluffy's Mods - New mini-mod: Power Cleaner [BETA]

Started by Fluffy (l2032), September 14, 2015, 06:16:45 AM

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123nick

when using fluffy relations, is htere any way too see the info-screen of a faction? this image should clearify what i mean:



clicking the button would open up a screen showing information about the faction, but with fluffy relations i dont think that button shows up anywhere.

Sarelth

Getting an error when I try to open the Relations tab.
It was working fine yesterday for me, so I am guessing its a mod clash with something else, but not sure what.
Here is the error:

QuoteArgument out of range
parameter name: index

Sierra Mike

Followme isn't working for me,the key is there (home) in game,but that or right-click doesn't do anything.Description on start menu is there also.
I notice ModHelperDefs is missing in a14 version,but maybe the ccl dependency is removed.At least something is different.
Playing a game with only 2 colonists,I could really use this mod.

webatron


kaptain_kavern

#259
In the first post : just click there. This is link to download





eskoONE

Quote from: Sierra Mike on July 23, 2016, 08:52:40 AM
Followme isn't working for me,the key is there (home) in game,but that or right-click doesn't do anything.Description on start menu is there also.
I notice ModHelperDefs is missing in a14 version,but maybe the ccl dependency is removed.At least something is different.
Playing a game with only 2 colonists,I could really use this mod.

do u have dev mode on? that was causing problems for me either. if u disable it it does work. for me i also changed the key cause i couldnt find the home key :D

123nick

hey i think i have a bug report, favorites dont seem too work, in the work tab mod.

this gif should describe what i mean (it stays still for a few moments in the beggining)




after changing a colonist's prioritys, then trying too set it too the favourite, it doesent change too reflect what was saved in the favourite.

a mod list:

   
      <modNames>
         <li>Core</li>
         <li>Community Core Library</li>
         <li>CorePanda pre14.00</li>
         <li>EdB Prepare Carefully</li>
         <li>Toxic Fallout Protection Suit</li>
         <li>Additional Joy Objects pre14.00</li>
         <li>Ancient Amulets 14.00</li>
         <li>Apparello 2</li>
         <li>Clutter Furniture Module</li>
         <li>Clutter Structures</li>
         <li>Cupro's Alloys 14.00</li>
         <li>Cupro's Drinks pre14.00</li>
         <li>Dwarven Crafts 14.00</li>
         <li>Powerless! pre14.00</li>
         <li>ESM - Mine Vein</li>
         <li>ESM - Mountain Temp</li>
         <li>ESM - Smooth Wall</li>
         <li>High Caliber</li>
         <li>Infused</li>
         <li>Izzyssentials Core</li>
         <li>Izzyssentials Furniture</li>
         <li>Izzyssentials Lights</li>
         <li>Izzyssentials Switch</li>
         <li>Area Rugs v1.04</li>
         <li>Quarry 14.00</li>
         <li>Miscellaneous 'CORE'</li>
         <li>Misc. MapGenerator</li>
         <li>Misc. Incidents</li>
         <li>Misc. MAI</li>
         <li>Misc. Robots</li>
         <li>PowerSwitch</li>
         <li>Misc. Training</li>
         <li>Misc. Objects</li>
         <li>Misc. Patch - Prepare Carefully</li>
         <li>Numbers</li>
         <li>Hospitality</li>
         <li>Colony Manager</li>
         <li>Stonecutting Tweak v1.02</li>
         <li>Medical Tab</li>
         <li>Right Tool For The Job v1.15</li>
         <li>Animals Tab</li>
         <li>RTGs v1.15</li>
         <li>Follow Me!</li>
         <li>Work Tab</li>
         <li>Blueprints</li>
         <li>Area Unlocker</li>
         <li>Relations Tab</li>
         <li>One Big Family</li>
         <li>Animal Hide Working v2.10</li>
         <li>Capsule Power v1.02</li>
         <li>Medical Training v1.05</li>
         <li>Log Walls v1.26</li>
         <li>Fluffy Breakdowns</li>
         <li>Expanded Prosthetics and Organ Engineering</li>
         <li>P-Music</li>
         <li>Tilled Soil</li>
         <li>More Trade Ships</li>
         <li>Fences v1.01</li>
         <li>Furnace</li>
         <li>Double Population</li>
         <li>Miniaturisation</li>
         <li>[T] ExpandedCloth</li>
         <li>[T] MoreBedsCloth</li>
         <li>[T] MoreFloors</li>
         <li>Glitter Tech (No Surgery)</li>
         <li>ED-Embrasures</li>
         <li>ED-ReinforcedStuff</li>
         <li>ED-ClosableVent</li>
         <li>ED-PoweredVent</li>
         <li>ED-SubspaceTransponder</li>
         <li>ED-AutoLoader</li>
         <li>ED-Moat</li>
         <li>ED-More Vanilla Turrets</li>
         <li>Auto Seller</li>
         <li>LT-DoorMat</li>
         <li>LT-A Dog Said...</li>
         <li>RedistHeat</li>
         <li>Roof Support</li>
         <li>Foam grenades</li>
         <li>Mind Altering Device</li>
         <li>PowerArmourMKII</li>
         <li>MedievalShields</li>
         <li>ArmourRepair</li>
         <li>Allow Tool</li>
         <li>Recycle</li>
         <li>Remote Explosives</li>
         <li>Rimsenal</li>
         <li>Rimsenal - Federation TEST a14</li>
         <li>Rimsenal - Feral TEST</li>
         <li>Rimsenal - Security</li>
         <li>Expanded Traits</li>
         <li>RD_DevSpeedEnabler</li>


i

Sarelth

I seem to be having a mod clash and something is making the Relations tab not work, just get a small red error with no info that is all that helpful in any way. Does anyone know which mods might cause issues, I am not sure which ones I have that might be the problem. I will start by unchecking all the ones that I think modify relations/factions in some way.

On another note, how do people get the xml list of the mods they use?

This is the error as listed in the output file.

ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[Fluffy_Relations.Visible].get_Item (Int32 index) [0x00000] in <filename unknown>:0
  at Verse.DefMap`2[RimWorld.ThoughtDef,Fluffy_Relations.Visible].get_Item (RimWorld.ThoughtDef def) [0x00000] in <filename unknown>:0
  at Fluffy_Relations.RelationsHelper.CreateThoughtList (System.Collections.Generic.List`1 pawns) [0x00000] in <filename unknown>:0
  at Fluffy_Relations.MainTabWindow_Relations.BuildPawnList () [0x00000] in <filename unknown>:0
  at RimWorld.MainTabWindow_PawnList.PreOpen () [0x00000] in <filename unknown>:0
  at Verse.WindowStack.Add (Verse.Window window) [0x00000] in <filename unknown>:0
  at RimWorld.MainTabsRoot.ToggleTab (RimWorld.MainTabDef newTab, Boolean playSound) [0x00000] in <filename unknown>:0
  at RimWorld.MainTabsRoot.DoTabButton (RimWorld.MainTabDef def, Single posX, Single width) [0x00000] in <filename unknown>:0
  at RimWorld.MainTabsRoot.DoTabButtons () [0x00000] in <filename unknown>:0
  at RimWorld.MainTabsRoot.MainTabsOnGUI () [0x00000] in <filename unknown>:0
  at RimWorld.UIRootMap.UIRootOnGUI () [0x00000] in <filename unknown>:0
  at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0

Lupin III

Quote from: Sarelth on July 24, 2016, 08:32:46 AM
I seem to be having a mod clash and something is making the Relations tab not work, just get a small red error with no info that is all that helpful in any way. Does anyone know which mods might cause issues, I am not sure which ones I have that might be the problem. I will start by unchecking all the ones that I think modify relations/factions in some way.
Do you always get that error? I do get an error sometimes when I have not selected one of my own colonists before clicking the tab. So it seems that something I clicked before breaks it.

Quote from: Sarelth on July 24, 2016, 08:32:46 AM
On another note, how do people get the xml list of the mods they use?
Out of the savegame file.

qurffe

Quote from: Lupin III on July 24, 2016, 10:49:05 AM
Quote from: Sarelth on July 24, 2016, 08:32:46 AM
On another note, how do people get the xml list of the mods they use?
Out of the savegame file.
I will just add, if you are using any mods from steam workshop they wont show up as names but numbers so it is kind of useless in that case.

Sarelth

I get the error when I click on the relations tab button or if I can get into it when I click on a faction that has no picture.
Trying to track down which mods actually seem to make it happen.
As of now, the only one I have found is the Talons Faction mod and Glittertech. But I have a lot of mods to go through.
Mod Hoarder..... I guess I just like the chaos.

Edit:
It is specific to the Spacer Faction. It affects Glittertech and Talon Faction for sure. Not sure what other mods add in a Spacer faction. But I bet if they do add one, it will affect them also. Not sure if it's coming from the others mods, though. I did notice that The Spacer Faction is normally a hidden faction, could that be the issue?

Mod mod list and order was:
CCL
CCL - Vanilla Tweaks
Relations tab
Glittertech or Talon Faction
  (Tested both individually and tested without either)
Got the same error each time, minus the time without Glittertech or Talon. It would load the game, was making new world, basic scenario, random pawns and starting location. Once in the game I would open the relation tab and if there was a Spacer faction in the Factions tab it would have no pic and crash the tab if clicked.

Added screens of the errors I got and the lack of a faction picture. Hope this helps in some way. I like the Relations tab, but can't use it right now because of this. I would be happy to just find out why it hates me so. lol.

[attachment deleted by admin - too old]

123nick

Quote from: Sarelth on July 24, 2016, 11:24:49 AM
I get the error when I click on the relations tab button or if I can get into it when I click on a faction that has no picture.
Trying to track down which mods actually seem to make it happen.
As of now, the only one I have found is the Talons Faction mod and Glittertech. But I have a lot of mods to go through.
Mod Hoarder..... I guess I just like the chaos.

Edit:
It is specific to the Spacer Faction. It affects Glittertech and Talon Faction for sure. Not sure what other mods add in a Spacer faction. But I bet if they do add one, it will affect them also. Not sure if it's coming from the others mods, though. I did notice that The Spacer Faction is normally a hidden faction, could that be the issue?

Mod mod list and order was:
CCL
CCL - Vanilla Tweaks
Relations tab
Glittertech or Talon Faction
  (Tested both individually and tested without either)
Got the same error each time, minus the time without Glittertech or Talon. It would load the game, was making new world, basic scenario, random pawns and starting location. Once in the game I would open the relation tab and if there was a Spacer faction in the Factions tab it would have no pic and crash the tab if clicked.

Added screens of the errors I got and the lack of a faction picture. Hope this helps in some way. I like the Relations tab, but can't use it right now because of this. I would be happy to just find out why it hates me so. lol.

the picture not showing up isnt that big a bug, it can be lived with. the errors, however, i dont recall getting any when opening it. and when clicking on a faction without a picture, i didnt have any crashes, just there were no relations showed.

Delmain

Looks like something is broken in regards to MCM? As soon as I click on Work Tab or Relations Tab menus in MCM, I get the exception log and have to close Rimworld to escape.

http://steamcommunity.com/sharedfiles/filedetails/?id=731018014

Sarelth

Quote from: 123nick on July 24, 2016, 04:50:17 PM
the picture not showing up isnt that big a bug, it can be lived with. the errors, however, i dont recall getting any when opening it. and when clicking on a faction without a picture, i didnt have any crashes, just there were no relations showed.

I didn't say it was a game breaking error, but it happens every time for me. I went down to just the relations tab and CCL with Glittertech and it still happened. From everything I can tell it's just something related to Spacers Faction in general, but I am new to the game and definitely not a modder. Just making sure people get a heads up when I find issues, as minor problems seem to eventually become big problems in my experience.

EDIT:
I went into the xml files for the mods that have a problem, specifically the FactionDefs and the refer to the Spacer techlevel, in the core FactionsDefs the Spacer Faction is in the hidden factions group. This is the only thing that I can think of that might be the problem. Normally the hidden factions would not show up at all on the relations tab. Perhaps because the mods add a Spacer techlevel faction the Relations tab gets confused? Thats all I can think of at least.
Not sure what I did, but I got the relations tab to open now at least. So that's progress for me.

Fluffy (l2032)

Thanks for all the reports guys, I've had a busy period, but I'll look into them in more detail in the coming days.