[A14] Community Core Library v0.14.3.1

Started by RWCCLTeam, October 20, 2015, 12:08:13 PM

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RemingtonRyder

If it's not in the user release, download and look in the modder's resource under Examples\Backstories\

1000101

The steam release is the user release, modders should get the full modders resource package from github.

As to the screen being blurry, this has nothing to do with CCL and has been reported in vanilla too.
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linkfanpc

Quote from: 1000101 on July 23, 2016, 09:12:45 PM
The steam release is the user release, modders should get the full modders resource package from github.

As to the screen being blurry, this has nothing to do with CCL and has been reported in vanilla too.

Really? Well in case it's important it started when i downloaded CCL.
I was gonna put a smart-guy quote here but i couldn't think of one so here's a stick dude.
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ThiIsMe007

Hello,

I would like to report the following messages from my output_log.txt file :

(with just a couple of mods)
http://pastebin.com/qeCDRBQ9

(with more mods)
http://pastebin.com/JCyiShSb

These messages repeat over and over.

Is there something I should and can do to fix these ?

Thank you very much for your work on the CCL.

Sarelth

#259

I think some of your mods are outdated.

ThiIsMe007

Quote from: Sarelth on July 24, 2016, 01:33:03 PM

I think some of your mods are outdated.

I see.

I tried to make sure to only select mods that were announced as compatible with A14.

What should I do to avoid these messages ? Remove some mods and which ?

Thank you for your advice.

1000101

Quote from: ThiIsMe007 on July 24, 2016, 02:27:03 PM
Quote from: Sarelth on July 24, 2016, 01:33:03 PM

I think some of your mods are outdated.

I see.

I tried to make sure to only select mods that were announced as compatible with A14.

What should I do to avoid these messages ? Remove some mods and which ?

Thank you for your advice.
I don't think the mods you're using are outdated (most of them specifically have the version number in the name, ie: 0.14.xxx).

CCL is presenting the error message in a reasonably nice format letting you know that CCL trapped it, that it's an error, what sub-component of CCL it happened in and the error itself followed by the stack trace:
"Community Core Library :: (Error) :: Mod Configuration Menu :: System.NullReferenceException: Object reference not set to an instance of an object"

The stack trace will lead you to the actual culprit which in the first case seems to be Fluffy_Tabs.MapComponent_Priorities.get_Instance.  I would report that error in fluffys thread or his github issue tracker for that situation.

The second one - System.Collections.Generic.List`1[Fluffy_Relations.Visible].get_Item - seems to be in fluffy's relationship tab.  Again, report that error in the appropriate place (issue tracker prefered, forum thread otherwise).

When doing your reports, do exactly as you did here although, it would be nice if you also supplied the full copy the log file too.  Otherwise, this is a good example of how to file a report.  :)
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Some Anon

Do the Backstory Defs added in CCL allow you to modify already existing backstories, or just add new ones?

The K

I just wanted to say this mod is amazing. I had quit Rimworld a while back because of how difficult using a ton of mods used to be. It's so great to see something like this allowing so many mods to work together now. Thanks again for all your hard work.

1000101

Quote from: Some Anon on July 24, 2016, 07:52:12 PMDo the Backstory Defs added in CCL allow you to modify already existing backstories, or just add new ones?

That would depend on how the game handles the existing backstories.  If they are defs then should be able to override them.  If they are not defs and injected into an internal table then you would need some C# to override them.

There is an AssemblyDumper special injector for modders use to dump all loaded assemblies classes (types) and their fields, properties, methods (with parameters) and whether each is static/instance/public/non-public.

I could add another one to dump all defs and which mods define them so that internal/auto-generated/etc are listed to make things like determining this easier.

Quote from: The K on July 26, 2016, 05:19:32 PMI just wanted to say this mod is amazing. I had quit Rimworld a while back because of how difficult using a ton of mods used to be. It's so great to see something like this allowing so many mods to work together now. Thanks again for all your hard work.

Thank-you :)  I started CCL as a means to consolidate similar functionality that many mods were doing into one community driven standard.  With additional contributions and other modders joining the team it has grown significantly from it's original state.
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Mrfengshao

Hey,Skuillywag,i.m Mrfengshao,I come to send your chinese files.
Thank you for telling me to do this.
We will do better!

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Lulabeast

When running CCL and Vanilla Tweaks with Work Tab, I can't generate a new world. Does anyone know where I went wrong?

BlackSmokeDMax

Quote from: Lulabeast on July 28, 2016, 02:02:21 PM
When running CCL and Vanilla Tweaks with Work Tab, I can't generate a new world. Does anyone know where I went wrong?

There was a problem with Work Tabs, Fluffy just updated.


123nick

the CCL vanilla tweaks- do they overwrite any core files that would cause problems with other mods?