[W|0.0.254b] Gameplay: Non-interactable Food Processors (with gamesave solution)

Started by Ottomatic, January 19, 2014, 03:36:35 PM

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Ottomatic

Please reference http://www.modvid.com/images/TeamMisadventure10.rim > Food processor is non-interactable.  I have cashed in the current processor in this save and rebuilt it in the same location.  Although fully powered, it still remains non-functional.

I solve the issue in this save (just a second or so advanced) http://www.modvid.com/images/TeamMisadventure11.rim  I created a request to build a new processor in the room to the south where the bed and standing lamp are, after which the first processor suddenly became available again and i could cancel the request to build a second one.  Problem solved but could it be avoided?  I was forced to delete furniture unnecessarily and my crew are pissed at me!

Thanks for your attention! 

Ottomatic sincerely loves your game!  Good one yo!  ;)
(PS - this is Tough Kassandra gamesave, check out the stats on Shakane!  (Hes da boss!)

ItchyFlea

You have a bed set for prisoner use only in the same room as the paste dispenser. The game considers the entire room to be a prison, and colonist's don't use paste dispensers that are in prisons.
Setting that bed back to colonist use, or placing a door in the hallway between them will solve the problem.

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Ottomatic

Ah ItchyFlea.  You are wise indeed.  That did also explain why when i deleted that bed i was able to use the food processor again.  A definite oversight on my behalf.  That bed was switched only to force the colony members into the rooms in the left and right wing and for no other purpose.  I was planning on putting a door in front of that room or getting rid of that bed altogether, but never did.  My bad.  And here i thought i was getting the hang of this game.  :P

Thanks for clarifying that for me.  ItchyFlea is a friend of Ottomatic!