Do you save scum?

Started by MisterVertigo, January 02, 2016, 09:49:09 PM

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Lhoto

Quote from: Shurp on February 16, 2016, 05:34:48 PM
How long does it typically take for someone to decide to sign up for your ruins?

Which reminds me of another idea -- has anyone tried serial ship launches?  Instead of taking off with everyone in your colony, intentionally leaving one or two behind (probably two so they can survive squirrel attacks :) to recruit more travelers to Hale Bopp?

When it comes to new colonists joining, the way it works (or at least the way I've been lead to believe it works) is the less colonists you have, the more likely the storyteller AI is to throw some your way. This also might vary to certain degrees with different storytellers, but I'm fairly certain it's a factor for all of them.

MsMeiriona

Of course I save scum. But I use mods. So save scumming is kind of required to make sure a broken mod doesn't make things fubar.


also, there's too many animals that blow up to not save scum. Self taming exploders are horrible, especially when they show up with cataracts and bad backs.




AllenWL

Only when a falling roof kills a colonist, because falling roofs are just....
Otherwise, I just let things go as they are, and have a good laugh over it.

w00d

got little choice tbh, the game does crash from time to time when a couple of hundred raider pawns come in and do things etc. Save scumming is required.

Futrettamer

playing on Phoebe basebuilder I got 2 centipedes and 2 scythers simultaneously. In that instance - YES!
I didn't even think it was possible till it happened

not_incline

there was a boy
he likes this specific toy
imagination


Shurp

Hardcore mode is optional.
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

Negocromn

Quote from: Shurp on April 06, 2016, 07:46:33 PM
Hardcore mode is optional.

You can save scum just fine in permadeath mode.

Shurp

Yeah but you actually have to try, the game won't do it for you :)
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

Quickbowjob

#70
Where is the option to turn on Permadeath mode?

Edit: Nvm found it new world map advanced. :)
Does it turn of Dev tools?

Coenmcj

No it doesn't.
Dev tools are supposed to be for debug situations where you've run into an error and need to reproduce it, Being unable to do so in Permadeath mode would be problematic.
Moderator on discord.gg/rimworld come join us! We don't bite

Shurp

That's one nice thing about Rimword... if you *want* to cheat, it's happy to let you.  We're all adults here, we can pick which level of difficulty we enjoy most and stick with it.
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

Mathenaut

I savescum. Sometimes, the mechanics can be dumb and past a certain point I have 0 tolerance for it.

mumblemumble

I will reload if a colony dies,  but no.

People who save scum over every dice roll in this are just silly.
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

-----

Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.