Rimworld.exe 64bit executable?

Started by Riamu, January 06, 2016, 03:30:35 PM

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Riamu

Hi guys, Dunno if this has been answered before or not as my google searches haven't really been fruitful about the subject but... Is Rimworld 32bit or an 64bit executable? If not 64bit is there any future plans to make it so? I only ask cause for the larger map sizes and running multiple mods and would the increased processing 64bit programs offer help with this issue?

I have tried the super large maps and enjoy it more than the smaller maps but after awhile I start to get a huge colony and more and more peeps it starts to get jittery and upon inspection it seems to me that it is only using 4GB of ram and wondered if this was the reason? I'm not very knowledgeable when it comes to this sort of thing but I also play Kerbal Space Program and I know there is a demand for the 64bit version of that to been fixed to help with the increased part count and more mod support.

Is this the same case and if so will we ever expect 64bit support? or am I chatting out of my backside lol :P

Many Thanks

TLHeart

From my understanding rimworld is compiled using unity 3.5 so 32 bit.

Coenmcj

According to a program I use to force program LAA (really helps with modding certain other games) The game is run off a portable executable (32 Bit)
Moderator on discord.gg/rimworld come join us! We don't bite

Fluffy (l2032)

it's 32 bit, yeah.

Also unless I'm very much mistaken, the only real difference is in the amount of RAM that can be used, 32 bits would be limited to ~4GB, whereas 64 bits is virtually unlimited. At least that's the case for OS's. If this also applies to 'normal' programs, then it wouldn't really matter. Even with a lot of mods RW rarely if ever exceeds 4GB RAM - the main bottleneck is the CPU itself, and the fact that RW is single threaded.

(also, making it multithreaded is NOT easy. Ugh.)