New A13 Mods announcement thread

Started by NoImageAvailable, April 07, 2016, 07:33:53 AM

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Telkir

T's Mods
https://ludeon.com/forums/index.php?topic=4373.0
A modular selection of vanilla-friendly mods that offer 3 new crops with 2 added meal recipes, over 50 new floor styles, more bed colours with optional added cotton requirement, tweaked cotton production, threat-based "condition red" lighting, and limited terraforming to fill in unwanted water or create farmable soil.

Igabod

Biome Spawn Tweak v0.2
https://ludeon.com/forums/index.php?topic=15666.0
Adds some of the new animals to the biome spawn list on all biomes. Cows, chickens, dogs, cats, and more!

koisama

Smart Apparel Optimizer
https://ludeon.com/forums/index.php?topic=16558.0

Slightly modified vanilla JobGiver_OptimizeApparel that uses actual outside temperature and apparel stats instead of generic values. Should increase the life quality of any ice sheet colony.

Orion

One Big Family
https://ludeon.com/forums/index.php?topic=19871.0
Makes it more likely that pawns are related to each other.

cram

Darkness Revamp v1.0
https://ludeon.com/forums/index.php?topic=19873.0
This really simple mod added to your game lower significantly the light's level during night.

Igabod

#50
Reinforced Conduits
https://ludeon.com/forums/index.php?topic=19932.0
Adds fireproof power conduits that have higher health than vanilla.

Ratys

Mad Skills
https://ludeon.com/forums/index.php?topic=11148
Alters skill degradation. Three versions: complete negation, halved, and 'tiered' (skills can't degrade down a level).

RT Quantum Storage
https://ludeon.com/forums/index.php?topic=11272
Adds upgradeable storage solutions based around the concept of "quantum stockpiles".

RT Fuse
https://ludeon.com/forums/index.php?topic=11272
Adds fuses to diminish or completely negate any explosions due to short circuits.

RT Solar Flare Shield
https://ludeon.com/forums/index.php?topic=11272
Adds a magnetic shield to prevent solar flares from affecting the colony, at the cost of power.

RT Power Switch
https://ludeon.com/forums/index.php?topic=11272
Adds a research that will upgrade power switches with power-reserving functionality.

Kaizyn

Trade Request:  Caravans
https://ludeon.com/forums/index.php?topic=19992.0
Total rework of trade caravans, adding import/export on a per faction basis, with scheduled caravans every season.

levgre

#53
Tougher base building

https://ludeon.com/forums/index.php?topic=20061.0

This is a balance mod that makes base building slower and more challenging.  This is done through reducing work speeds, increasing unhappiness, and so on.  Joy activities will have to take up a larger portion of the day to keep colonists happy.

RemingtonRyder

Raid Sanity

https://ludeon.com/forums/index.php?topic=8004.0

Basic temperature-based sanity checks when spawning in raiders, visitors, caravans, travellers and fleeing refugees. This will conflict with mods which alter the corresponding incidents.

Nattiejim

Hello there! | Creator of the Balancing Act mod

bigmap

Ocean Biome Ecosystem
https://ludeon.com/forums/index.php?topic=20169.0

Now the colonists could choose to land in the ocean and settle down on the island.
New animals, plants, equipment, terrain, and tidal events.

Fluffy (l2032)

Fluffy Breakdowns
https://ludeon.com/forums/index.php?topic=16120

Make component breakdowns more realistic, and more interesting. Introduces maintenance, breakdowns are result of poor maintenance.

mew_the_pinkmin

No bad Organ Thoughts
https://ludeon.com/forums/index.php?topic=20404.0
removes the bad thoughts for removing organs, killing prisoners, and selling prisoners.
NoBadOrganThoughts        BigBatteries        PlantSaver

RazorHed

Morbid Surgeries
https://ludeon.com/forums/index.php?topic=20402

Adds a few fun new surgeries to test on prisoners.