Combat orders, groud orders

Started by uly, April 14, 2016, 06:17:50 AM

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uly

Combat continues to be a chore in RW. It's probably the most clicktastic aspect of RW, and could benefit a lot from a little interface tweaking. 2 common additions would go a long way:

1. Allowing attack order with multiple pawns selected.

2. Add an "attack-move" order: move the pawn toward the selected point but start attacking as soon as an enemy is in range.

Hope to see them implemented!

Nickvr628

You can do both of these things by selecting multiple colonists and right clicking an enemy. They will move into range and start shooting.

Limdood

Quote from: Nickvr628 on April 14, 2016, 10:01:30 AM
You can do both of these things by selecting multiple colonists and right clicking an enemy. They will move into range and start shooting.

this just isn't true.

right clicking an enemy with multiple RANGED combatants selected will order any ranged combatants in range to shoot, but combatants not in range will be assigned to walk up to the target.

The new "attack" button is very nice for all ranged groups, but there is STILL no way to assign multiple melee pawns to attack a single target other than manually selecting each and right click-melee attack the target.

Lastly, least importantly, but still useful, the ability to assign ANY group of pawns to melee a target (including shooters).

I'd like to see 2 more buttons added to the new "attack" button for drafted colonists.  Well, really one button, but fix the functionality of the attack button as well as follows:

1)make the attack button automatically assign each selected pawn to move and attack - no functional change for ranged, but melee will automatically be assigned the "right click -> melee attack" order as well. 

2)add in a "melee attack" button, like the current attack button.  It will assign everyone the "right click -> melee attack this target" order

that gives us a semi-functional "attack move" command (not to a location, but it would work like an "approach and attack" function), it allows mixed groups of melee and ranged to be ordered around together.  More importantly it allows groups of melee-only fighters to be commanded to attack all together.  Lastly it allows you to mass-assign shooters to melee without going thru an individual selection right click menu for each pawn (useful for when animals run up to your shooters and you don't want every shooter to kill the adjacent pawns and don't want the target to stand there trying to aim his sniper at the adjacent warg).

The last request i have would be to be able to select one of 3 options:  all drafted colonists equipped with guns, all drafted colonists equipped with grenades/rocket launchers/molotovs/incendiaries, and all drafted colonists equipped with melee weapons/beer/log/nothing - i'm aware there are mods that do this, but its simple UI functionality.  Its a pain to draft your colonists to a central place, then have to manually pick out the melee pawns, assigne them somewhere else, unpause, let them move away, pause, then finally have 2 easy to select groups (melee/ranged) - repeat if you have an explosives group...