Fresh vs. rotten vs. desiccated suggestion/request + allow ingredients to rot

Started by Chibiabos, April 22, 2016, 09:12:23 PM

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Chibiabos

Rotten corpses now have a potential use as of A13 to keep as a food source for carnivorous colony pets -- wargs, cougars, etc.  However, they are difficult to deal with and manage because in terms double-click-auto-selection, the game does not differentiate between fresh, rotten or dessicated and in terms of storage zone filtration, fresh vs. rotted (which doesn't distinguish rotten from desiccated).

I setup a cooler next to the colony animal sleeping area for rotted corpses, but unfortunately over time desiccated corpses accumulate and they are very difficult to deal with; so far as I know, nothing in the game eats them so they take up space there and yet the game offers no means to differentiate between desiccated and rotted, so trying to remove them becomes a nightmare of micromanagement forbidding rotten corpses from being touched (which I'm not sure if that also forbids the animals from eating them), setting up a new storage zone for corpses at a higher importance than the freezer that 'allows rotten,' finding hauling-capable colonists and manually forcing them to haul the desiccated corpses out of the freezer and into the new storage zone and either finding some way to destroy the desiccated corpses (which by my estimate takes two years or longer, as at one year they seem to still have half their hitpoints) or just leaving them be out of the away in a far-off storage zone, or building graves and micro-managing burying them one at a time, and only after all of that unforbidding the actual non-desiccated rotten corpses.

Its also an issue for trying to haul not-desiccated corpses to the freezer for carnivores to feed -- double-clicking a corpse on the map automatically selects all corpses of the same species that are currently displayed on screen -- completely regardless of whether the corpse is 'fresh,' 'rotted,' or 'desiccated.'  This makes the double-click auto-select kinda useless if your map is littered with desiccated corpses (which happens for anyone whom has had a 'Toxic Fallout' event within the past two years or so -- corpses go from fresh to rotten in seemingly a day, and rotten to desiccated by another day, radically faster than normal).

Particularly now that rotten corpses have some potential use for feeding colony animals, I would request that a future update of Rimworld to make fresh vs. rotten vs. desiccated corpses to be separate and distinct in terms of both zone storage and double-click-auto-select.  Allow, for instance, a zone to specify rotten corpses and distinguished that from desiccated corpses (currently, again, we can 'allow rotten' along with fresh corpses which allows all 3, or not toggling that means fresh only -- but we can't specify rotten but not fresh, nor can we specify rotten but not desiccated); in double-click-auto-select terms, double-clicking a fresh corpse would ideally only auto-select other fresh corpses of the same species; double-clicking a rotten corpse would auto-select only rotten corpses (not fresh nor desiccated) and likewise double-clicking a desiccated corpse.

It might be nice to have bones from desiccated corpses as a material suitable for some crafting -- probably either primitive weaponry (maybe as an alternative to wood for bows or spears) or maybe for art.  Or maybe some species (wargs and dogs?) might gnaw on them.  And/or let desiccated corpses decay faster.  And/or introduce some animals that actually prefer carrion (would choose rotted or desiccated over fresh corpses)?

Also as mentioned in a bug report, kibble allows 'rotten' ingredients, but no ingredient can actually rot -- when an ingredient would rot, it instead is removed from the game.  Maybe allow ingredients to rot, and/or allow rotten meat to be harvested from rotten corpses to be used in kibble?

I know Tynan nuked fert pumps long ago :/  But maybe fertilized soil could be returned as another option for rotten food ingredients and/or corpses -- 'fertile soil' as something that can be crafted as compost from rotten ingredients and placed as 'flooring' as a limited resource.  Could maybe keep it nerfed a bit if Tynan is deadset against allowing fertilized soil as being producible by a colony to place anywhere even indoors by only letting mushrooms or somesuch to grow in it?

Thank you for considering my suggestion.
Proud supporter of Rimworld since α7 (October 2014)!

BetaSpectre

If the entire problem is that animals don't eat dry corpses then why not just make the change so they eat those too?
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