[A10] Project Armory (v.3.00)

Started by Evul, February 05, 2014, 02:24:54 PM

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Evul

They look the same. Think i will probably go for it.
Same for the rest of the glock series they will be easy to make. xD

Evul

The MA5D Individual Combat Weapon System is the United Nations Space Command standard-issue Assault Rifle after the Human-Covenant war.

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Selgald

For the standard pistole maybe a "future" TP-82? (http://en.wikipedia.org/wiki/TP-82)
As I know that was the only "Space Pistol" we have had so far xD

For RimWorld maybe make TP-2000 or such thing xD
Deutsches RimWorld Let's Play: YouTube Selgald

Evul

Haha! That guns history is hilliries. Will definetly make one later. xD

Evul

#49
You will need guns to kill this things.

*Will not be in the Project Armory Mod

Also i have to redo them i used wrong pixel size. BUT you'll get a hang of it :)

Kill them with this gun!
Morita Assault Rifle

Evul

Now the caliber have been updated with damage and speed. i will now show of some new weapons that I've painted in a formal fashion.

The processes of making weapons is effective, at the moment there are 13 weapons painted set with some value templates. I don't know yet, but hopefully you'll be able to have caliber and weapons in separate files, which will make it possible to turn on and off the guns you like and don't like. This will make the world you like more fitted to your imagination.

I will also alter the original weapons, this will also be an optional first of i will add caliber and weapon names to the weapons missing one. (Pistol will be Glock 19)

If i will be able to do this can only Tynan tell or i when alpha 2 is released. :)


defName Projectile Kit Class Label texturePath DamageAmountBase Speed
M_C_001 Modern 5.7x28mm SS190 Things/Projectile/Bullet_Small 6 55
M_C_002 Modern 9x19mm Parabellum Things/Projectile/Bullet_Small 7 55
M_C_003 Modern 5.56mm NATO Things/Projectile/Bullet_Small 8 56
M_C_004 Modern 7,62mm NATO (7.62x51) Things/Projectile/Bullet_Small 10 57
M_C_005 Modern 12.7x99mm Things/Projectile/Bullet_Large 15 55
Sf_AC_001 Sci fi (Alien) 10x24mm Caseless Things/Projectile/Bullet_Small 13 56
Sf_SWC_001 Sci fi (Star Wars) Energycrystal 1 Things/Projectile/SW_Laser 11 57
M_LC_001 Medeval (Late) Flintlock bullet Things/Projectile/Bullet_Small 5 45


Ak-47
"Proven to be a reliable weapon design and is now widespread."


MA5D ICWS
"The MA5D Individual Combat Weapon System is the United Nations Space Command standard-issue Assault Rifle after the Human-Covenant war."


Morita Mk1 Assault Rifle
"The standard-issue rifle for the Mobile Infantry in early stage of the First Bug War, the Morita Assault Rifle, is actually the only infantry weapon used prior to the Second Battle of Klendathu."


RPG-7
"A simple design and now whispered ancient weapon in the galaxy."

Galileus

Actually, that's Morita Mk I Carbine, used mostly by officers and pilots - IIRC correctly, the later also tweaked it to allow for higher rate of fire. Morita Mk I AR is considerably longer and had an underbarrel shotgun attached to it ;)

But if you could implement the AR/shotty combo of Morrita Mk I AR in A2, that would be GLOOOORIOUS!

Anyhow, references airdrop!

Also, a great site for looking at sci-fi guns. Will try to find some classics that should get included IMHO ;)

Evul

#52
You are correct, and i'm wrong! ^^
Morita MK I Carbine is the correct name for it. ^^ Will make the Assault Rifle later. Thx for the headsup!

EDIT: Renamed it in my files :)

palandus

If I could suggest some weapons for you (if some have already been suggested I'm sorry in advance):

-> M202 Flash Rocket Launcher
-> XM29 OICW Assault Rifle
-> RPD Light Machine Gun
-> Hawk MM1 Grenade Launcher
-> .44 Caliber Desert Eagle
-> PPK12 Gauss Pistol (Fallout 2)
-> .45 Caliber Tommy Gun
-> Heckler & Koch G11
-> M72 Gauss Rifle (Fallout 2)
-> Pancor Jackhammer
-> Gatling Laser Cannon (Fallout 2/3)
-> Bozar (Fallout 2)
-> XL2 Laser Gun (Serious Sam 1/2)
-> Belt Fed Double Barrel Auto Shotgun (Doom Mod Russian Overkill)
-> Infantry Grade Yamato Cannon (Doom Mod Russian Overkill)

I'll probably have more later if you are interested.

Evul

Sweet! :D
I have weapons that i have not reviled to the public so you know. ;)
I like the list :) I just need to find a good side way picture of the weapon before i make them. If you happens to have links of them that would be much appreciated. :)

palandus

Sure I'll hunt down some side pictures in the future. Here is some decent side-shots for the ones I suggested:

http://world.guns.ru/grenade/usa/m202-flash-e.html (Flash M202)
http://soldieroffortune.wikia.com/wiki/XM29_OICW (XM29 OICW)
http://en.wikipedia.org/wiki/RPD_machine_gun (RPD)
http://www.imfdb.org/wiki/Hawk_MM1_grenade_launcher (Hawk MM1)
http://fallout.wikia.com/wiki/Gauss_pistol_(Fallout_2) (PPK12 Gauss Pistol)
http://fallout.wikia.com/wiki/M72_Gauss_rifle_(Fallout_2) (M72 Gauss Rifle)
http://fallout.wikia.com/wiki/Tommy_gun (Tommy Gun)
http://fallout.wikia.com/wiki/Combat_shotgun#Pancor_Jackhammer (Pancor Jackhammer)
http://fallout.wikia.com/wiki/Gatling_laser (Gatling Laser; Use the one with red highlights nearer to top)
http://fallout.wikia.com/wiki/Bozar (Bozar; essentially a fully automatic machine gun version of the 50 caliber sniper rifle)
http://www.serioussam.wikia.com/wiki/XL2_Lasergun (XL2 Laser Gun)
http://forum.zdoom.org/viewtopic.php?t=29915 (#3 Weapons = Schwarzer Zwerg [Double Barrel Belt Fed Auto Shotgun])
http://forum.zdoom.org/viewtopic.php?t=29915 (#8 Weapons = Yamato [Infantry Grade Yamato Cannon])

The Russian Overkill mod has a lot of interesting weapons that may be of interest to you, with pictures and descriptions!

Other weapons of interest:

http://dukenukem.wikia.com/wiki/Devastator_(DN3D) (Twin Devastators; Duke Nukem 3D)
http://dukenukem.wikia.com/wiki/Freezethrower (Freezethrower; Duke Nukem 3D)
http://dukenukem.wikia.com/wiki/Shrink_Ray_(DN3D) (Shrink Ray; Duke Nukem 3D)
http://echosector.com/files/doc/no_regret_reference_card.pdf (Several weapons of interest namely = AC88 Reaper, AR7 Rico, BK16 Crystallizer, LNR81 Liquefier, and XP5 Broiler)



Evul

You have some interesting weapons there! Some of them i think will be hard to replicate to rimworld, the shrink ray for example. :P

The weapons i have been trying to figure out are the laser ones. Due to the bream fire of the shots. I also need to solve that cause i have weapons having laser beam. The idea is to have many shots fired at the same time by sprites making he beam so the damage for example could be 1 standard but a hit will always be 10 so it will make 10 damage when hit. Due to the amount of shots fired. I need to experiment further wit h that to get it to work 100% and also not effect the preference of the game :)

Evul


JonoRig

i would request more interesting world war era weapons, like the good old bren lmg

Evul