[A10] Project Armory (v.3.00)

Started by Evul, February 05, 2014, 02:24:54 PM

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StalkerCZ

Quote from: Iwillbenicetou on September 01, 2014, 06:26:29 PM
Nice. I like the second ones a lot. The cam looks cool...

Thanx. I DO MY BEST.. also i want to create more patren. Also like desert and Digital camo. Aaa im also working on baclava .... who like kind of terrorist .. lol ..  ;D
Project Armory v1.17
Project Catering v1.3

Iwillbenicetou

So for Raiders, when they come, there is a high chance they wear it?
Mod Help! The basics on how to download mods!

Evul


welcomeHub

I feel the short range weapons are often under-powered and inferior, maybe give them an aiming time buff so that they can be more useful than assault rifles in indoor situations?

Evul

I'm working on some kind-of system like that.
We're smg and pistols is good for close and medium and assaultrifles are good on long.

Evul


Evul

#726
My server is currently down pictures will return soooooooooooooon.

EDIT: Have some problems with the server port...

Evul


bluestrike15

Im a bit worried that the RPG-7 is a bit weak, ive made direct hits with targets and they only get hurt a small amount not to mention the splash is small. Also seems to be this way with the grenade launcher(don't remember the name)

Evul

I'll take a look on them :)
Also the health system is being ballanced so it might fix it self :)
But I add it as a task :)

Evul

#730
Messages to devs: don't add anything now until I give a go for it :P
Reworking some code.

wiliiy

A Blowgun or throwing Spears sure would look nice for the tribals  :P

Evul


Sooner535

Now that there are melee weapons any chance to add some? Some ideas are:
gladius, brigantes long sword, pike, mace, lightsaber, viber blade, Bo Staff, spear, etc. >.<
Also when is alpha 7 support coming? Here are some gun ideas btw:
Ronin pistol (SGA), ori staff (SG-1), wraith blaster (SGA), type 99 (WW2), PSH-41 (WW2), colt 44, etc.

Sorry about all the text >.<

LORDPrometheus

Spear is already in the game BTW
And I HIGHLY doubt that they will ignore melee weapons being implemented what I want is the ability to have a melee and a ranged weapon equipped at the same time and have the colonist/raider switch when they get in close