[A10] Project Armory (v.3.00)

Started by Evul, February 05, 2014, 02:24:54 PM

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Evul


Ink.

Sweet, A8. 2 quick questions.

1. Any plans to do armor?

2. Will I need to start on a new save after installing?

Evul

Quote from: Ink. on December 16, 2014, 03:49:19 PM
Sweet, A8. 2 quick questions.

1. Any plans to do armor?

2. Will I need to start on a new save after installing?

1 yes
2 try and let me know :)

JonoRig


Evul


Ink.

Same. However; I just found an issue.

My overview screen only shows 1 colonist and only shows the box for firefighting (empty which isnt correct).

Evul

Quote from: Ink. on December 16, 2014, 04:45:43 PM
Same. However; I just found an issue.

My overview screen only shows 1 colonist and only shows the box for firefighting (empty which isnt correct).

screen?

Ink.

Quote from: Evul on December 16, 2014, 04:46:41 PM
Quote from: Ink. on December 16, 2014, 04:45:43 PM
Same. However; I just found an issue.

My overview screen only shows 1 colonist and only shows the box for firefighting (empty which isnt correct).

screen?

I would but now loading that save hangs on a black screen.

Might try to start a new colony and see what happens.

E - Yeah, seems to be that save. I opened a new one and it loaded. That's interesting.

Iwillbenicetou

This mod has so many posts, that I can't even see all the page numbers :P It's even over 1000 comments (I reserved that spot) Is this one of the first mods ever?
Mod Help! The basics on how to download mods!

Evul

Quote from: Ink. on December 16, 2014, 04:54:23 PM
Quote from: Evul on December 16, 2014, 04:46:41 PM
Quote from: Ink. on December 16, 2014, 04:45:43 PM
Same. However; I just found an issue.

My overview screen only shows 1 colonist and only shows the box for firefighting (empty which isnt correct).

screen?

I would but now loading that save hangs on a black screen.

Might try to start a new colony and see what happens.

E - Yeah, seems to be that save. I opened a new one and it loaded. That's interesting.

Weird? Try get a log or screen of that and i might figure out whats wrong. :)

Quote from: Iwillbenicetou on December 16, 2014, 04:56:48 PM
This mod has so many posts, that I can't even see all the page numbers :P It's even over 1000 comments (I reserved that spot) Is this one of the first mods ever?

Pity much yes. it first got released in alpha 2 but i started in alpha 1 before the XML system was implemented. That can be noticed in reply 14 of this thred.

Iwillbenicetou

#1075
or this reply :): The release
Mod Help! The basics on how to download mods!

Ink.

Quote from: Evul on December 16, 2014, 05:01:34 PM
Quote from: Ink. on December 16, 2014, 04:54:23 PM
Quote from: Evul on December 16, 2014, 04:46:41 PM
Quote from: Ink. on December 16, 2014, 04:45:43 PM
Same. However; I just found an issue.

My overview screen only shows 1 colonist and only shows the box for firefighting (empty which isnt correct).

screen?

I would but now loading that save hangs on a black screen.

Might try to start a new colony and see what happens.

E - Yeah, seems to be that save. I opened a new one and it loaded. That's interesting.

Weird? Try get a log or screen of that and i might figure out whats wrong. :)

Quote from: Iwillbenicetou on December 16, 2014, 04:56:48 PM
This mod has so many posts, that I can't even see all the page numbers :P It's even over 1000 comments (I reserved that spot) Is this one of the first mods ever?

Pity much yes. it first got released in alpha 2 but i started in alpha 1 before the XML system was implemented. That can be noticed in reply 14 of this thred.

Are logs stored anywhere visible out of game? When it loads I get a black screen and while I can hear stuff happening, I just can't see it. But it appears the game is playing behind the screen.

The only way out is to tab and close Rimworld.

Evul

Quote from: Ink. on December 16, 2014, 05:09:22 PM
Quote from: Evul on December 16, 2014, 05:01:34 PM
Quote from: Ink. on December 16, 2014, 04:54:23 PM
Quote from: Evul on December 16, 2014, 04:46:41 PM
Quote from: Ink. on December 16, 2014, 04:45:43 PM
Same. However; I just found an issue.

My overview screen only shows 1 colonist and only shows the box for firefighting (empty which isnt correct).

screen?

I would but now loading that save hangs on a black screen.

Might try to start a new colony and see what happens.

E - Yeah, seems to be that save. I opened a new one and it loaded. That's interesting.

Weird? Try get a log or screen of that and i might figure out whats wrong. :)

Quote from: Iwillbenicetou on December 16, 2014, 04:56:48 PM
This mod has so many posts, that I can't even see all the page numbers :P It's even over 1000 comments (I reserved that spot) Is this one of the first mods ever?

Pity much yes. it first got released in alpha 2 but i started in alpha 1 before the XML system was implemented. That can be noticed in reply 14 of this thred.

Are logs stored anywhere visible out of game? When it loads I get a black screen and while I can hear stuff happening, I just can't see it. But it appears the game is playing behind the screen.

The only way out is to tab and close Rimworld.

There are the log saved:
...\RimWorld657Win\RimWorld657Win_Data\output_log.txt

JonoRig

#1078
Quote from: Iwillbenicetou on December 16, 2014, 05:05:47 PM
or this reply :): The release

I'm oddly pleased my first comment in the thread was one of the first 5 pages (page 4 in fact)

It got me ma bren gun :)

Also, if people are interested, it's the most commented on mod thread with 1078, followed by the techtree mod at 1022, then the miscellaneous mod with ~450

Evul

#1079
Quote from: JonoRig on December 16, 2014, 07:25:53 PM
Quote from: Iwillbenicetou on December 16, 2014, 05:05:47 PM
or this reply :): The release

I'm oddly pleased my first comment in the thread was one of the first 5 pages (page 4 in fact)

It got me ma bren gun :)
hehe

The majority of all the weapons are requested. :)
Why there aren't that many weapons coming out now is that we need to balance and fix costs also the Alpha updates take time. Also much time goes to coordinating and background stuff.

Also we need to make caliber damage more flexible.

(Also a election year forcing me to have my attention on other stuff. Same goes now after new year cause there will be a new election in Sweden due to parliamentary chaos...)

EDIT:
here is the task list we have and what to be done.
http://goo.gl/HO880d