No Arms

Started by liebasam, April 26, 2016, 01:26:36 PM

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When a colonist has no arms (they cannot perform tasks), you can still prioritize some tasks (specifically, capturing someone). When the no-armed colonist went to pick him up, he froze on the tile of the downed enemy. Frame rate dropped significantly, and I no longer had control over the colonist (drafted or undrafted).

It was sad enough that he had no arms.


Already fixed, thanks.