Started by liebasam, April 26, 2016, 01:26:36 PM
April 26, 2016, 01:26:36 PM
When a colonist has no arms (they cannot perform tasks), you can still prioritize some tasks (specifically, capturing someone). When the no-armed colonist went to pick him up, he froze on the tile of the downed enemy. Frame rate dropped significantly, and I no longer had control over the colonist (drafted or undrafted).
It was sad enough that he had no arms.
Re: No Arms
April 30, 2016, 11:36:58 AM
Already fixed, thanks.