Suggestion: Share successful mod lists w/order

Started by BlackSmokeDMax, May 04, 2016, 01:04:43 PM

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BlackSmokeDMax

If there isn't, it'd be great if there was an area where people could post their modding setups with which mods and in what order they are loaded.

Maybe that would cut down on the number of problems people have and post about.

I apologize if this already exists and I am just not finding it!

skullywag

If im honest im not sure how people get into so many problems. I have played with about 30+ mods for about 5 alphas now, its always the same, CCL first, any mods that want it after, then everything else, I NEVER have issues. Maybe i dont use mods that conflict in the same areas...???
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

lance789

I run about 122, but at least 1 of them are stopping events from occurring so i'm reinstalling them all 4 at a time to try and pinpoint the trouble maker. If i can get this fixed just right, i'll post my mod list.

Rudolph

Quote from: skullywag on May 04, 2016, 01:21:07 PM
If im honest im not sure how people get into so many problems. I have played with about 30+ mods for about 5 alphas now, its always the same, CCL first, any mods that want it after, then everything else, I NEVER have issues. Maybe i dont use mods that conflict in the same areas...???
Probably the latter.  Just started modding the game again and ran into some issues. It was just a matter of enabling mods in batches and figuring out the culprit(s) through debug log, then either remove directly conflicting mods or change load order for a few.
Direct conflicts were purely my own fault tho. All of them were already documented in the mod threads.

Toggle

Quote from: lance789 on May 09, 2016, 05:35:42 PM
I run about 122, but at least 1 of them are stopping events from occurring so i'm reinstalling them all 4 at a time to try and pinpoint the trouble maker. If i can get this fixed just right, i'll post my mod list.

If you're literally running over 100, that would be the problem, is there even 50 mods for alpha 13 yet?
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

lance789

#5
My list, after 2 weeks of testing, troubleshooting, minor edits, etc:

NOTE this list and order may not be concrete...
(this is only 69 of the 155 mods i have in folder)
    <li>Core</li>
    <li>Community Core Library v0.13.1</li>
    <li>Community Core Library - Vanilla Tweaks v0.13.1</li>
    <li>EdBModOrder</li>
    <li>Glass_N_Lights-13a.3</li>
    <li>AllowTool</li>
    <li>RW_FluffyRelations-0.13.0.1</li>
    <li>RW_FollowMe--0.13.0.1</li>
    <li>VeinMiner</li>
    <li>EdBInventory</li>
    <li>AutoEquip</li>
    <li>ED-AutoLoader</li>
    <li>RW_Manager-0.13.0.2</li>
    <li>RW_MedicalInfo-0.13.0.1</li>
    <li>kNumbers-0.4.2-A13</li>
    <li>RW_EnhancedTabs-0.13.0.1</li>
    <li>Hospitality</li>
    <li>RW_Blueprints-0.13.0.1</li>
    <li>EdBPrepareCarefully v.0.13.0.4</li>
    <li>Pawn State Icons</li>
    <li>xeva_hair</li>
    <li>Rimsenal_hair</li>
    <li>Individual Appearance-105-v12d</li>
    <li>MuffaloOverhaul</li>
    <li>RW_PawnBar-0.13.0.1</li>
    <li>More Factions Spawn</li>
    <li>Rimsenal</li>
    <li>Rimsenal_Federation</li>
    <li>Rimsenal_Feral</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_Robots</li>
    <li>Miscellaneous_Robots_Xtension</li>
    <li>CorePanda v0.13.1</li>
    <li>FishIndustry</li>
    <li>CaveworldFlora</li>
    <li>Complete Tech Solution</li>
    <li>CanIBrewIt</li>
    <li>Corpse-Fired Generator v1.02</li>
    <li>T-ExpandedCrops</li>
    <li>T-CoreCropTweaks</li>
    <li>Vegetable Garden v3.6a</li>
    <li>LessLethals-LessLethals1.1</li>
    <li>BlastingCharges-BlastingCharges1.2</li>
    <li>ED-SubspaceTransponder</li>
    <li>SmallWalls1.9</li>
    <li>ED-Embrasures</li>
    <li>More Furniture</li>
    <li>T-MoreBedsCloth</li>
    <li>Modular Tables</li>
    <li>Fences</li>
    <li>RoofBomb-RoofBomb1.3</li>
    <li>HeatedSunLamps</li>
    <li>MoreSunLamps</li>
    <li>AdditionalLighting-AdditionalLighting1.5</li>
    <li>Power Efficient Lights</li>
    <li>Additional Joy Objects v3.10</li>
    <li>ED-MoreVanillaTurrets</li>
    <li>RT_PowerSwitch-A13-1.0.0</li>
    <li>PowerSwitch</li>
    <li>BetterCoolers-BetterCoolers1.1</li>
    <li>BetterVents-BetterVents1.1</li>
    <li>ED-ClosableVent</li>
    <li>ED-ClosableVent-BetterVents</li>
    <li>ZenGarden v1.21</li>
    <li>T-MoreFloors</li>
    <li>SpawnTweak</li>
    <li>TilledSoil</li>
    <li>ED-Plant24H</li>
    <li>Stonecutting Tweak</li>[/li][/list]


art281996




art281996


Toggle

Please don't shout at any person listing a group of mods to turn it into a modpack. A modpack is generally a bunch of mods fitted together to be used together, their recipes may connect or have specific patches, the modpack maker makes changes to fit them together and fix any errors, glitches, problems.

Just taking a list of mods in a specific order and saying to put it in a pack is literally just taking a bunch of peoples work and giving it to other people in a single download. He'd have to go and ask permission of every single mod maker on that list to use the mods in their package. It's just other people wanting the convenience of not having to download it from other peoples mod pages.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

art281996

No, its just other people wanting the same experience. Stop being such a buzzkill and take that negativity somewhere else, plus no one said not to ask for permission and give credit where its due.

Toggle

I'm not being negative, and I was saying it's just work for him to go and put a bunch of downloads in one package.

My point was that he's taking literally every alpha 13 mod possible together without causing errors. If that's what you want, you can just find an A13 mod list and download them all, or the ones he's listed. Because he's gonna have to every page of each modder, ask their permission to just put their mods in a download, and then re-download them every single time any of them updates and then update the 'modpack' with it.

It's just asking someone to do all the work for them so they don't have to go and download every mod themselves. At this point, it's better for you to just check out the entire list and pick the mods you actually want added in.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.