Modding in Linux and configuring multiple mod packs

Started by heo rung, May 24, 2016, 03:12:55 AM

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Are you modding in Linux and need help with setting up multiple mod packs?

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No
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What's this "Linux" thing of which you speak?
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Total Members Voted: 1

heo rung

G'day!
I've been a full-time Ubuntu Linux Desktop user for several years now and have started tinkering around with making up a few simple mods of my own.
This morning I wiped my entire mod-install configuration settings, by unzipping a separate, fresh copy of RW with no mods and loading it, thus overwriting my entire config. I want to be able to easily load multiple configurations for this game, as well as my own dev version with no other configuration options able to mess with my mod that I'm testing at the time. I recently discovered the awesomeness of the "-savedatafolder=blahblah" parameter.
After spending a couple of hours trawling the forums/wiki/reddit, faffing around with bash scripts, and realizing how much I miss developing games in Unity3D but have found there's a minimal number of people writing games in Ubuntu 16, I came to the conclusion that we need a tool that makes this easier for players who are considering giving Linux a crack and also want to add content to the game.

I found a great post for Windows users (https://ludeon.com/forums/index.php?topic=19800.msg222918#msg222918), but as all experienced Linux admins/users know, storing binary data in the same directory as app configuration data is a big no-no.

What I'd like to do, is make up a few tutorials about how to configure mod profiles in Linux so that you can easily switch between your different mod installations in the game, though my previous experience in writing documentation has found that to be somewhat of a fruitless effort.
Eventually, I may look in to writing up a basic UI to do the same thing, but will have to wait and see how much free time I have over the coming months.

RawCode

post your shellscript and error thrown by system.

b0rsuk

The files I'm trying to extract are in resources.assets. The windows tool for this is UnityExplorer, it's a generic GUI tool / file opener. It sorta works in wine, but many of the files fail when extracted with the error:
Stream reading error

I'm interested in the .xml files (actually .txt), and I guess I'll be using the shell command strings and a python script.