Fire spread mechanic

Started by Wivex, June 14, 2016, 08:49:31 AM

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Wivex

The ideal solution to the whole fire spread mechanic problem would be "fire potency parameter". Each type of igniter would have it's own initial fire potency (firebomb could have 100, boomrat explosion - 10). Each spawned fire seed gets fire potency from predecessor, but decreased by some balancing constant and the flammability of the material it lands on. This would make realistic fire spread mechanic, use flammability stat the way it should, and will prevent map burn outs. No need for any form of magic rain at all. Also, not really hard to implement.