[Mod Request] XenoMorphs in RIMWORLD!

Started by DommyGaming, June 19, 2016, 06:50:47 PM

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DommyGaming

Hi guys I lately been thinking about Xenomorphs in rimworld but I can't mod so i thought if one of the modders could help!

So the Xenomorphs would be found in a Cave,Ship wreck, or the eggs in some kind of container but the facehugger would jump on a colonist and get infected and you either have to operate on him to take it out and the host would maybe survive or leave it for the chestbuster to come out and run and hide ( Xenomorphs,FaceHuggers, Chestbusters can pass through vents) and grow up (Will take a couple of days) into a drone which will start picking off colonists and take it to its layer where they will be either eaten, infected (They will be on the floor unconscious ) , so the other colonists have to take care of the problem or they will have to deal with Xenomorphs attacking them and evolving (Only One Queen Per Map/Colony) into stronger beasts, you will be also able to contact Colonial Marines to try to eliminate them before its too late, Research : Surgery tables that will give higher chance of all operations, Motion Trackers to detect all movement even behind walls or in caves that you can't see(In Mountains), Pulse Rifles that stun enemies for a short time, Synthetics: Robots that patrol the area do biding like the Mechanical Defense 2( Drones can dig nearby the base, Cryosleep caskets can be used to stop the chestbuster from hatching )

I know this may/is to hard and i do understand if you won't do it but i would be very thank full if you did do this mod

1000101

There is actually a bit in the lore (if you read it) about why there are no "xenomorphs", AKA aliens, in RimWorld.  However, aren't mechanoids, giant-insect hives, boomrats, thrumbos, etc, aliens in a sense?

Plus, there are mods which do add factions/races, check the release section.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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Ribas

Quote from: 1000101 on June 20, 2016, 03:26:57 AM
There is actually a bit in the lore (if you read it) about why there are no "xenomorphs", AKA aliens, in RimWorld.  However, aren't mechanoids, giant-insect hives, boomrats, thrumbos, etc, aliens in a sense?

Plus, there are mods which do add factions/races, check the release section.

Exact.
The rule about not having aliens in RW has no longer meaning.

skullywag

Insects and Mechs we can get away with by using the genetic engineering/robots not aliens arguments, however the Thrumbo is a weird one, its a creature of unknown origin and has some legends associated with it stating it very wise but doesnt speak. You could probably argue then genetic engineering position with this one as well (giraffe, muffalo, rhino???), but it is the closest to an alien we have ingame.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Ribas

#5
Quote from: skullywag on June 28, 2016, 07:19:50 AM
Insects and Mechs we can get away with by using the genetic engineering/robots not aliens arguments, however the Thrumbo is a weird one, its a creature of unknown origin and has some legends associated with it stating it very wise but doesnt speak. You could probably argue then genetic engineering position with this one as well (giraffe, muffalo, rhino???), but it is the closest to an alien we have ingame.

Alien /definition/ An organism, especially a plant or animal, that occurs in or is naturalized in a region to which it is not native or a creature from outer space.
So if you crash on another planet that you never explored all plants and creatures are aliens

But I through the insects in RW aren't genetic engineering maybe a natural mutation...

skullywag

just make it look like a xenomorph but state its a genetically enhanced woodlouse or something....job done. :D
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

1000101

Quote from: Ribas on June 28, 2016, 10:18:15 AM
Quote from: skullywag on June 28, 2016, 07:19:50 AM
Insects and Mechs we can get away with by using the genetic engineering/robots not aliens arguments, however the Thrumbo is a weird one, its a creature of unknown origin and has some legends associated with it stating it very wise but doesnt speak. You could probably argue then genetic engineering position with this one as well (giraffe, muffalo, rhino???), but it is the closest to an alien we have ingame.

Alien /definition/ An organism, especially a plant or animal, that occurs in or is naturalized in a region to which it is not native or a creature from outer space.
So if you crash on another planet that you never explored all plants and creatures are aliens

But I through the insects in RW aren't genetic engineering maybe a natural mutation...

Technically, if you crash on another planet, the natural life forms on that planet are not alien, you are the alien.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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