Equipment HP and quality redundant ?

Started by b0rsuk, July 14, 2016, 03:34:09 AM

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b0rsuk

I would put it in Suggestions subforum if I knew there was consensus on this.

Mathenaut

Quote from: b0rsuk on July 14, 2016, 07:21:59 AM
How about this:
Quote
Legendary 100-90% HP
Masterwork 90-80% HP
Excellent 80-70% HP
Superior 70-60% HP
Good 60-50% HP
Normal 50-40% HP
Poor 40-30% HP
Shoddy 30-20%% HP
Awful 20% HP and less

This is a good base concept I think. I would rate 'good' at 100% and tier everything above to legendary as as above 100% quality. I think that this reflects the concept of their being exceptional.

With this, I would also introduce repair. Though, I'd cap repair at crafting level. If a pawn doesn't know how to make a legendary item, they don't know how to restore one.

Example:
At a glance, an item will read 'Quality: Normal (Superior)'
From this you will know that you have a superior item in degraded condition. It operates like any normal item of it's type, but someone with high enough crafting can restore it to superior.

For 'muh realizm' sticklers, you can even have it read: Normal (???) until it passes line-of-sight with someone that has high enough crafting to identify it's potential (if it has any).

RawCode

hidden values is BS.
all data should be available instantly and accurately.