[1.0]Toxic Fallout Protection Suit[V1.9.3]

Started by Chaia, July 15, 2016, 06:31:36 AM

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How long do your colonists wear the toxic fallout protection suit?

Always, without dropping it even for in-base works
5 (26.3%)
Most time, with dropping it for time critical tasks
0 (0%)
Some time, only wearing it for outside works
12 (63.2%)
Never, because you forget about it / it's not that useful to you / you don't spend that much time outside
2 (10.5%)
Other (add a comment)
0 (0%)

Total Members Voted: 19

Voting closed: July 24, 2016, 03:15:47 AM

Chaia

Updated for B19

Added a few changes:

- Moved ToxAway production to the drug labor
- Reduced the cost of the ABC-Suit slightly
- Added compability to mods using StatDef "Radiation", for example the RimAtomics (https://ludeon.com/forums/index.php?topic=25124.0). The ABC-Suit gives the same protection against radiation as the RadSuit with the buff split up on the three parts of the ABC-Suit

As always, grab it on github or on the steam workshop!

Chaia

Quickfix: V1.8.1 is out:

- Fixed an issue with raiders trying to spawn with an addiction to ToxAway

Download the update on github or on the steam workshop

Chaia


Chaia

Quick update to V1.9.1:

- Fixed an issue with pawns wearing the suit being able to die of heatstroke and frostbite at the same time

As always, grab it on github or the steam workshop

Chaia

Update to V1.9.2:

- Added russian language (thanks kr33man for making it)
- Added german language

- Fixed issue with radiation protection from RimAtomics not being added properly

- Renamed ABC-Suit [Helmet/Jacket/Pants] to Enviromental Protection [Helmet/Suit/Pants]

As always, grab it on github or the steam workshop

Kayrah

the suit protects me from radiation but not toxic fallout?!

Chaia

Quote from: Kayrah on January 23, 2019, 02:06:14 PM
the suit protects me from radiation but not toxic fallout?!

Could you clarify further what the issue is? The enviromental protection suit is working fine for me.



Also Update time!

V1.9.3 is released

- Fixed compability issue with CE - which resulted in an error

As always, grab it on github or the steam workshop

Mosart

These suits saved my colonies about 10 times. Thx

ismystyle0852

Special function clothing MOD request
Radiation protective clothing:
Can completely resist radiation dust
Low material and low price

Spacesuit:
Completely resistant to flames and completely resistant to absolute zero
Low material and low price

Space engineering suit:
Can completely resist radiation dust
Completely resistant to flames and completely resistant to absolute zero
Can wear general clothing at the same time, while wearing power armor
Skin hydrogen propulsion, hydrogen propulsion sound

Fully protected, full body power armor:
100% all types of damage defense,
100% accelerated work and mobility
20% cold and heat adaptation
Can be used with space engineering suits
Need high material and construction costs, the transaction price is equivalent to two pieces of power armor

Additional requirements:
Please don't let these three clothes appear on the faction figures.
The way these three garments are obtained should be more difficult.
Material requirements are very simple, but the processing time is very long.
There is a special production table, and the production time is shortened.
Research techniques are at the space level.
Cheap materials make the transaction price low and worthless, and the value of the asset is almost zero, which is not affected by asset inspection.

alexo