Removing steam geysers. In-game or pre-game.

Started by AnkMah, July 18, 2016, 02:56:32 PM

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AnkMah

Hello!

Does anyone know of a way to stop steam geysers from spawning when making a game, or simply a mod that can remove the geysers completely?

The random spawning of these geysers may ruin my planned blueprints.

Earlier solutions (pre-14) were to remove some text from an XLM-file if I recall correctly, but that does not do the trick anymore.

hector212121

Enhanced Development has the 'laser filler' and 'laser drill' if I remember the names, that respectively fill and create geysers.

AnkMah

A redditor found a solution, it's not perfect, but solves to problem:

"I would just edit them out of your save file. Load up a new game and create a save. Find the save (should be in C:\Users<username>\AppData\LocalLow\Ludeon Studios\RimWorld\Saves) and delete any entries of <thing Class="Building_SteamGeyser"></thing>
You'll want to use something like Notepad++"

Gennadios

Quote from: AnkMah on July 18, 2016, 04:29:33 PM
A redditor found a solution, it's not perfect, but solves to problem:

"I would just edit them out of your save file. Load up a new game and create a save. Find the save (should be in C:\Users<username>\AppData\LocalLow\Ludeon Studios\RimWorld\Saves) and delete any entries of <thing Class="Building_SteamGeyser"></thing>
You'll want to use something like Notepad++"

^this. May be considered cheaty, but I used to just search/delete all instances of that line from my save files and then just placing them with the debug mode. It's amazing what you can do with unencrypted saves.