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Author Topic: [1.0] Infused - Equipment enchantment  (Read 105022 times)

notfood

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[1.0] Infused - Equipment enchantment
« on: July 20, 2016, 09:02:46 PM »



A unique way to make unique items for your special colonists: Randomly enchants equipment.





Varying infusions for everyone
All weapons and apparels have a chance to get infused. They will have its own label, various stat buffs and color coded overlay. Note that enemies might carry infused equipment too.

Stat bonuses
An infusion grants an item many minor bonuses, including melee damage, ranged accuracy, attack speed, movement speed, global work speed, specific job speed bonus and more.

Fully customizable
If you don't like something or want to add your own infusion, go to InfusionDefs folder and edit it. All infusions can be deleted and modified via XML. No C# knowledge required. Do you want to increase the chances or the quality? Go to the mod options and suit your preferences.








Is there a list of all available infusions?
Uhoh... That's a lot of work!

Can I install this on existing colonies?
Yes, you can use Infused with your ongoing game.

Can I use this with (random mod)?
Yes! Everything works with any mod. If they add new stats, they could use extra infusions. Share an addon pack for that mod!



  Latest

     Ancient Releases

Source code
     GitHub



  • Latta, original mod
  • Wastelander for "Prison Improvements" (Original injection codes)
  • mipen helped with custom Defs




  • Please report any.
« Last Edit: November 28, 2018, 10:55:27 AM by notfood »
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123nick

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Re: [A14] Infused - Equipment enchantment (2016-07-20)
« Reply #1 on: July 20, 2016, 09:35:08 PM »

nice too see this for A14 :D
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sjohne

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Re: [A14] Infused - Equipment enchantment (2016-07-20)
« Reply #2 on: July 20, 2016, 10:23:53 PM »

This sounds great but how do you "infuse" equipment? Or is it completely random whenever something spawns? o.O
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notfood

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Re: [A14] Infused - Equipment enchantment (2016-07-20)
« Reply #3 on: July 20, 2016, 10:35:10 PM »

It's random. Just like the quality system. Better crafters will churn out better infused items.
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blackdove

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Re: [A14] Infused - Equipment enchantment (2016-07-20)
« Reply #4 on: July 21, 2016, 01:26:58 AM »

I was hoping this would get resurrected, was always fun to see what random insanity spawned from it.  Thanks for bringing this back notfood
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sjohne

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Re: [A14] Infused - Equipment enchantment (2016-07-20)
« Reply #5 on: July 21, 2016, 01:33:25 AM »

After playing with this for a while I have to say I love the idea but the mod is kind-of broken. I don't know if it clashes with any of the other mods I use but all my pawns get a ridiculous "infusion" bonus to their aiming time and shooting accuracy. It's so bad a pistol fires faster than a minigun and even average pawns have 100-300%+ accuracy rating :-(...

Any idea what mods could cause this? Or is this a bug with the mod?
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notfood

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Re: [A14] Infused - Equipment enchantment (2016-07-20)
« Reply #6 on: July 21, 2016, 01:56:24 AM »

Oops. It's using the defs from Hardcore SK which in turn were tweaked for Combat Realism which probably cause that for ranged weapons.

I updated it with the Defs from A12. A13 had no release without Combat Realism so that's why.
« Last Edit: July 21, 2016, 02:28:24 AM by notfood »
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sjohne

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Re: [A14] Infused - Equipment enchantment (2016-07-21)
« Reply #7 on: July 21, 2016, 03:07:56 AM »

Quote
Oops. It's using the defs from Hardcore SK which in turn were tweaked for Combat Realism which probably cause that for ranged weapons.

I updated it with the Defs from A12. A13 had no release without Combat Realism so that's why.

So if I play without Hardcore SK and without Combat Realism I should be fine? I use a mod that introduces new weapons as well hmmm. Thanks for the update I'll try it out! :-)
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notfood

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Re: [A14] Infused - Equipment enchantment (2016-07-21)
« Reply #8 on: July 21, 2016, 03:44:20 AM »

Yeah, neither have been released for A14.
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sjohne

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Re: [A14] Infused - Equipment enchantment (2016-07-21)
« Reply #9 on: July 21, 2016, 05:54:56 AM »

Sorry to annoy you again notfood... but I tried with the new version and the problem remains the same. I really want to make this work :-P.

The accuracy / speed problem:

http://imgur.com/a/kEtRD

Also see how it adds infusion bonus to the list even if there aren't any? o.O

My mod list:

http://imgur.com/a/O8YX5

Thanks you! :-)
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notfood

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Re: [A14] Infused - Equipment enchantment (2016-07-21)
« Reply #10 on: July 21, 2016, 12:02:52 PM »

Can you share what does he have equipped?

By the way, items created with the old version retain their properties.
« Last Edit: July 21, 2016, 12:07:27 PM by notfood »
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qurdind

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Re: [A14] Infused - Equipment enchantment (2016-07-21)
« Reply #11 on: July 21, 2016, 01:09:54 PM »

I just tried to install this mod and it doesn't work. It won't load with just CCL and infused. I just get a blank debug log that won't go away and I have to ALT-F4 to get out and restart.
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ithikari

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Re: [A14] Infused - Equipment enchantment (2016-07-21)
« Reply #12 on: July 21, 2016, 01:17:51 PM »

Sorry to annoy you again notfood... but I tried with the new version and the problem remains the same. I really want to make this work :-P.

The accuracy / speed problem:

http://imgur.com/a/kEtRD

Also see how it adds infusion bonus to the list even if there aren't any? o.O

My mod list:

http://imgur.com/a/O8YX5

Thanks you! :-)

I seem to have got it too. I think it may be a confliction with Extended Traits mod.

Edit: Cancel that, I'm getting it without extended traits mod.
« Last Edit: July 21, 2016, 01:29:21 PM by ithikari »
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notfood

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Re: [A14] Infused - Equipment enchantment (2016-07-21)
« Reply #13 on: July 21, 2016, 02:11:01 PM »

I just tried to install this mod and it doesn't work. It won't load with just CCL and infused. I just get a blank debug log that won't go away and I have to ALT-F4 to get out and restart.

Redownload, maybe your download is corrupted.
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qurdind

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Re: [A14] Infused - Equipment enchantment (2016-07-21)
« Reply #14 on: July 21, 2016, 02:31:38 PM »

Same thing happened. I get this every time with just CCL and the infusion mod from https://github.com/notfood/RimWorld-Infused as the only mods activated. I also downloaded a fresh copy of CCL when trying this. I can get the NF_Infusion to work, but it suffers the same problem with the pawns all having super high accuracy even without holding/wearing any infused items.

[attachment deleted by admin - too old]
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