using mods, accuracy gets astronomically high at range

Started by 123nick, July 23, 2016, 11:24:31 AM

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123nick

for some reason, and this only applies too one of my colonists, accuracy gets very high at long range, getting higher the farther away a pawn is from its target.

here is its accuracy when adjacent:


here it is one tile away:



two tiles:



even farther away:



it keeps rising, all the way up too negative 2147483647 or similiar,

however, this only applys too this one colonist:



, atleast, thats what i found out, it may apply too others, but there is one it doesent apply too one of my colonist who is incapable of violence and has no shooting skill, when i gave her a gun, the chance too hit scaled normally.

here is a list of mods:

<li>Core</li>
         <li>Community Core Library</li>
         <li>CorePanda pre14.00</li>
         <li>EdB Prepare Carefully</li>
         <li>Toxic Fallout Protection Suit</li>
         <li>Additional Joy Objects pre14.00</li>
         <li>Ancient Amulets 14.00</li>
         <li>Apparello 2</li>
         <li>Clutter Furniture Module</li>
         <li>Clutter Structures</li>
         <li>Cupro's Alloys 14.00</li>
         <li>Cupro's Drinks pre14.00</li>
         <li>Dwarven Crafts 14.00</li>
         <li>Powerless! pre14.00</li>
         <li>ESM - Mine Vein</li>
         <li>ESM - Mountain Temp</li>
         <li>ESM - Smooth Wall</li>
         <li>High Caliber</li>
         <li>Infused</li>
         <li>Izzyssentials Core</li>
         <li>Izzyssentials Furniture</li>
         <li>Izzyssentials Lights</li>
         <li>Izzyssentials Switch</li>
         <li>Area Rugs v1.04</li>
         <li>Quarry 14.00</li>
         <li>Miscellaneous 'CORE'</li>
         <li>Misc. MapGenerator</li>
         <li>Misc. Incidents</li>
         <li>Misc. MAI</li>
         <li>Misc. Robots</li>
         <li>PowerSwitch</li>
         <li>Misc. Training</li>
         <li>Misc. Objects</li>
         <li>Misc. Patch - Prepare Carefully</li>
         <li>Numbers</li>
         <li>Hospitality</li>
         <li>Colony Manager</li>
         <li>Stonecutting Tweak v1.02</li>
         <li>Medical Tab</li>
         <li>Right Tool For The Job v1.15</li>
         <li>Animals Tab</li>
         <li>RTGs v1.15</li>
         <li>Follow Me!</li>
         <li>Work Tab</li>
         <li>Blueprints</li>
         <li>Area Unlocker</li>
         <li>Relations Tab</li>
         <li>One Big Family</li>
         <li>Animal Hide Working v2.10</li>
         <li>Capsule Power v1.02</li>
         <li>Medical Training v1.05</li>
         <li>Log Walls v1.26</li>
         <li>Fluffy Breakdowns</li>
         <li>Expanded Prosthetics and Organ Engineering</li>
         <li>P-Music</li>
         <li>Tilled Soil</li>
         <li>More Trade Ships</li>
         <li>Fences v1.01</li>
         <li>Furnace</li>
         <li>Double Population</li>
         <li>Miniaturisation</li>
         <li>[T] ExpandedCloth</li>
         <li>[T] MoreBedsCloth</li>
         <li>[T] MoreFloors</li>
         <li>Glitter Tech (No Surgery)</li>
         <li>ED-Embrasures</li>
         <li>ED-ReinforcedStuff</li>
         <li>ED-ClosableVent</li>
         <li>ED-PoweredVent</li>
         <li>ED-SubspaceTransponder</li>
         <li>ED-AutoLoader</li>
         <li>ED-Moat</li>
         <li>ED-More Vanilla Turrets</li>
         <li>Auto Seller</li>
         <li>LT-DoorMat</li>
         <li>LT-A Dog Said...</li>
         <li>RedistHeat</li>
         <li>Roof Support</li>
         <li>Foam grenades</li>
         <li>Mind Altering Device</li>
         <li>PowerArmourMKII</li>
         <li>MedievalShields</li>
         <li>ArmourRepair</li>
         <li>Allow Tool</li>
         <li>Recycle</li>
         <li>Remote Explosives</li>
         <li>Rimsenal</li>
         <li>Rimsenal - Federation TEST a14</li>
         <li>Rimsenal - Feral TEST</li>
         <li>Rimsenal - Security</li>
         <li>Expanded Traits</li>
         <li>RD_DevSpeedEnabler</li>












milon

Bugs related to multiple mods belong in Mod Bugs. Moving there.

Also, are you playing A14? Most of those mods aren't updated yet, I think...