[A14] Adeptus Astartes - v0.5 - updated 5.08.2016

Started by TrashMan, July 29, 2016, 05:34:19 AM

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TrashMan

Well, plenty of great 40K mods that just died for one reason or another, so have at least something:
http://www.mediafire.com/download/1nd2mdal0p6946a/%5BA14%5DAstartes.rar
EDIT:
==FIXED AND WORKING==



CONTAINS:
- power sword
- power axe
- chainsword
- power fist
- power maul
- crozium arcanum
- force spear
- storm bolter
- heavy bolter
- assault cannon
- flamer
- astartes power armor (and helmet)
- Terminator power armor (and helmet)

+ things from the defunts 50K weapons mod (except the Vindicare stuff). Full credits to Headshot.



UPDATED:
Fixed missing tech levels
Added HE variants (which are closer to actual bolters)
Fixed a few graphical issues with some melee weapons


Get it now.
Everything worked fine last time I tested it..except termi armor. It works, but the head looks wrong because of how Rimworld handles layers and helmets

Sarelth

Some screenshots would be helpful. Hopefully when you get a chance you can add some.

Looks interesting so far though.

BlueFreakQ

#2
Nice, are these pieces of old mods that you updated to 14, or your own new stuff?

I always add 40k to everything too :P

Edit: Did a little digging, turns out - both! :)

I'm happy to help out with this if you like.

bess666

Quote from: TrashMan on July 29, 2016, 05:34:19 AM
Well, plenty of great 40K mods that just died for one reason or another, so have at least something:
http://www.mediafire.com/download/1nd2mdal0p6946a/%5BA14%5DAstartes.rar

CONTAINS:
- power sword
- power axe
- chainsword
- power fist
- power maul
- crozium arcanum
- force spear
- storm bolter
- heavy bolter
- assault cannon
- flamer
- astartes power armor (and helmet)
- Terminator power armor (and helmet)


I finished the first version at work and I don't have Rimworld here to test it ATM,  and I won't be able to do any testing for a few days, but I don't want to wait ......sooooo... no guarantees it will work.

The flamer is most likely to cause trouble, so just comment it out or delete if it does.
Alas, no screenshot either.

It looks great! I made a mod for myself use your textures.
https://ludeon.com/forums/index.php?topic=8387.msg84232#msg84232

TrashMan

Yeah, I thought you died, since I haven't seen a 40K mod out there that uses my stuff
Only the "For the Emperor", but that one is ded.

Which is why I said "fuck it, I'm gonna make something!"

TrashMan

Update on the situation - got melee weapons and armor to work.

Guns are not cooperating, even though I copied code from core.

When I try to spawn guns,  I get errors - "cannot cast from source type to destination type".
Then again, Core and CCL is giving me a bunch of errors too.

anyway, since melee weapons and armor is working, I updated the file, so you at least have something to play with.

SpaceDorf

I thank you, for your mod,

just a few days ago I found this poor seemingly abandoned piece and thought maybe I could fix it up a little by myself
but I failed so far ..

Warhammer 40k Weapons
https://ludeon.com/forums/index.php?topic=11953.0

So I am glad the Emperor called to you and the Astartes will be coming cleanse the Rim

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

bess666

Quote from: SpaceDorf on July 31, 2016, 03:09:03 PM
I thank you, for your mod,

just a few days ago I found this poor seemingly abandoned piece and thought maybe I could fix it up a little by myself
but I failed so far ..

Warhammer 40k Weapons
https://ludeon.com/forums/index.php?topic=11953.0

So I am glad the Emperor called to you and the Astartes will be coming cleanse the Rim

I made a mod for myself. I used texture of this mod and Warhammer 40k Weapons.I can unload test version here.

BlueFreakQ

SpaceDorf, bess666,

One thing to keep in mind when working with outdated and abandoned mods is to check if the mod has a license or other usage agreement specified on the mod page or in the files themselves in the license file.  Without that license the mod _cannot_ be used as source material by other people.  It's fine to edit things you don't have a license for as long as it is for your own personal use, but releasing anything taken from mods like that is not allowed.

Unfortunately, the Warhammer 40K Weapons mod (https://ludeon.com/forums/index.php?topic=11953.0) does _not_ have a license for us to use it.

SpaceDorf

To bad ..
would have PMed the creator before publishing and If there would be no answer, I would have written up something like the better publishers of abandoned mods do .. but since I failed, the point is moot.


Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

TrashMan

Quote from: SpaceDorf on July 31, 2016, 03:09:03 PM
I thank you, for your mod,

just a few days ago I found this poor seemingly abandoned piece and thought maybe I could fix it up a little by myself
but I failed so far ..

Warhammer 40k Weapons
https://ludeon.com/forums/index.php?topic=11953.0

So I am glad the Emperor called to you and the Astartes will be coming cleanse the Rim

I'll see if I can get the weapons working today.

However, I found another issue - terminator armor

Getting the look right is night impossible, given that Rimworld insists on drawing the head over the body on the side view AND drawing a base head even with a full helmet. Since terminators have a head that mostly hidden inside the armor.... well, that messes up many things.

The only way I can think off to fix it is to  make the body part of the helmet. But that might scew up color randomization.

TrashMan

Quote from: BlueFreakQ on August 01, 2016, 11:20:35 AM
Unfortunately, the Warhammer 40K Weapons mod does _not_ have a license for us to use it.

Well, it's just a matter of drawing some weapon sprites. I have a bunch of them already.

As far as linceses go...well...most people don't seem to care if there's no $$$ involved.

kimesikRUS

My colonist was crushed by SPESS MAHREEN!

TrashMan


RuggedWolf

Awesome mod it seems to be mostly working now, but get a few errors on startup and the chainsword textures seem to be missing, but good job  :)

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