[A17] Miniaturisation Overloaded

Started by notfood, August 03, 2016, 09:36:22 PM

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notfood

#45


:: Miniaturization Overloaded ::
If it has a name, you can shrink it.

Release 0.14.3.0

I'm promoting the beta of Miniasturisation to Release. Even bigger change than the last one. Instead of creating the minifiedDef itself, Miniaturisation now only requests for Rimworld to create it, should be more friendly than ever. Thanks to the research done for Friendly Overrides. Load order matters just as the last release. This mod is best loaded after all the other mods.

Won't work well with old Miniaturisation version, destroy all the minified things around or you will have save issues.

If no issues are found, I'll push it to steam as well.


Elysium

Wow, nice job with both the overrides and miniaturisation.  It is good to see such a talented coder making useful mods the entire community can benefit from.

Adventurer

Doesn't look like this works with Fueled Generators.

notfood

It does work. Just disassemble before reinstall.

ThiIsMe007

Does the mod handle (vanilla) torches and campfires ? Freely moving campfires around might be a bit of an abuse, but torches I think is believable.

It would be a boon to me to be able to "replace" them, since often times I start placing them in rooms that change later on.

notfood

#50
Yes.



Add
<li>TorchLamp</li>
to CoreExtra.xml

I don't know why it wasn't there to begin with. Next update will have it.

It's also in github already if you want to just download the file.

123nick

Quote from: notfood on August 14, 2016, 02:24:19 AM


:: Miniaturization Overloaded ::
If it has a name, you can shrink it.

Release 0.14.3.0

I'm promoting the beta of Miniasturisation to Release. Even bigger change than the last one. Instead of creating the minifiedDef itself, Miniaturisation now only requests for Rimworld to create it, should be more friendly than ever. Thanks to the research done for Friendly Overrides. Load order matters just as the last release. This mod is best loaded after all the other mods.

Won't work well with old Miniaturisation version, destroy all the minified things around or you will have save issues.

If no issues are found, I'll push it to steam as well.

does that mean i should have all the items that are not installed become installed before installing this patch?

notfood

Yes, or they turn into errors/sand.

123nick


123nick

also, another question, is it possible for me to update my fork so it has all the stuff the main branch has? as of now, its 25 commits behind and i dont know how to update it.

subarctic_guy

Try as I might, I cannot figure out how to make doors miniaturisable.

I've tried the defname Door and then DoorBase.

I've tried adding the     <minifiedDef>MinifiedFurniture</minifiedDef>
line to the core defs manually.

Still nothing. 

What gives?

Elysium

Quote from: subarctic_guy on August 16, 2016, 01:16:53 AM
Try as I might, I cannot figure out how to make doors miniaturisable.

I've tried the defname Door and then DoorBase.

I've tried adding the     <minifiedDef>MinifiedFurniture</minifiedDef>
line to the core defs manually.

Still nothing. 

What gives?

<Defs>
    <Miniaturisation.MiniaturisationDef>
        <defName>MiniaturisationCoreExtra</defName>
        <requiredMod>Core</requiredMod>
        <targetsDefNames>
            <li>HydroponicsBasin</li>
            <li>Cooler</li>
            <li>SolarGenerator</li>
            <li>Sandbags</li>
            <li>PowerSwitch</li>
            <li>FueledGenerator</li>
            <li>TrapDeadfall</li>
            <li>TrapIEDBomb</li>
            <li>TrapIEDIncendiary</li>
            <li>Vent</li>
            <li>WindTurbine</li>
            <li>TorchLamp</li>
            <li>Campfire</li>
            <li>Door</li>
        </targetsDefNames>
    </Miniaturisation.MiniaturisationDef>   
</Defs>

subarctic_guy

That was the first thing I tried.

I tried again by copying the code you offered directly, and still no effect on the doors. It worked for the wind turbine though, but I wasn't having trouble with other buildings, like solar panels, electrical conduits, etc. Just doors.

notfood

Add             <li>Door</li>
            <li>Autodoor</li>
to CoreExtra.xml

Doors are structure, I won't be adding them to the mod but you can add it yourself.


subarctic_guy

Okay, my apologies. It was a mod conflict.  :-[

Now to track down which one it is....