[1.0] Mend And Recycle

Started by notfood, August 06, 2016, 09:02:41 PM

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Syrchalis

Putting this where ingredients were fixed it for me. Basically only the filter categories were missing.
    <ingredients>
      <li>
        <filter>
          <categories>
            <li>Apparel</li>
          </categories>
        </filter>
        <count>1</count>
      </li>
    </ingredients>
For mod support visit the steam pages of my mods, Github or if necessary, write me a PM on Discord. Usually you will find the best help in #troubleshooting in the RimWorld discord.

Kiame

#226
Fixed version: https://github.com/KiameV/RimWorld-Mending/releases/download/1.0/Mending.zip

Syrchalis is correct and those that made that change do not need to download this version.

I thought how i was dynamically loading ingredients would cover this (and in my test save it was) but i think there must have been lingering data in the save file that allowed things to continue correctly.

Doesn't help that i had run out of midnight oil as it was 1am when i was testing the final version  ;D


Edit: Depending on if we hear anything from NoFood I will launch this in a new thread and add ModSync RW support when 1.0 is released

Syrchalis

#227
The awful 32x32 mending kit and the non-pseudo-3D workbench without even proper material management annoyed the hell out of me, so I made new assets:
Mending-Kit is inspired by Repair Workbench (another similar mod)
  ---> 

Workbench was a lot of work. Had to make 3 variants with pseudo-3D effect, then another 3 red/black versions so Rimworld knows what it can color in material color and what not. Then it took an hour to get the offset right so the draw size (3.5, 1,5) works, which is the default for all workbenches. Now it aligns perfectly. I also had to completely recolor the thing because it was blue and if you want the material to be not awful it has to be pretty white.


If notfood wants to use my assets, I would gladly give them to him. (The material red/black ones aren't posted here).

Edit: Okay, this has gotten a bit out of hand. I worked several hours on making this stuff as good as I can. I kind of wanted to play actually.
For mod support visit the steam pages of my mods, Github or if necessary, write me a PM on Discord. Usually you will find the best help in #troubleshooting in the RimWorld discord.

Kiame

i will include in my fork syrchalis

Syrchalis

I sent you a PM with a link to the assets. I'm using them in my current game already, so I can say they work.

For mod support visit the steam pages of my mods, Github or if necessary, write me a PM on Discord. Usually you will find the best help in #troubleshooting in the RimWorld discord.

Kiame

#230
Updated with the new texture: https://github.com/KiameV/RimWorld-Mending/releases/tag/1.0

I scaled the textures in the def to match the other production tables. I also figured out how to show a chair icon when placing the mending bench. Added ModSync RW support too just for the heck of it  :P


Kiame

#231
Looks like i goofed and recompiled the mending.dll when i didnt need to. In short, for anyone that's using 1.0 versions of Change Dresser and/or Weapon Storage will need to update their download.
Change Dresser: https://github.com/KiameV/rimworld-changedresser/releases/download/1.0/ChangeDresser.zip
Weapon Stroage: https://github.com/KiameV/rimworld-weaponstorage/releases/download/1.0/WeaponStorage.zip

Sorry for the inconvenience. Hopefully my mending fork is stable now so this won't happen again  :)

Kiame


MisterLock

Quote from: Kiame on July 24, 2018, 02:11:00 AM
Updated to work with the latest 1.0 unstable version:
https://github.com/KiameV/RimWorld-Mending/releases/download/1.0/Mending.zip

I was just gonna post that the mod became broken, now I want to thank you for noticing and updating it all on your own accord, gracias.
To each his own.

Syrchalis

Quote from: Kiame on July 11, 2018, 11:27:54 PM
Updated with the new texture: https://github.com/KiameV/RimWorld-Mending/releases/tag/1.0

I scaled the textures in the def to match the other production tables. I also figured out how to show a chair icon when placing the mending bench. Added ModSync RW support too just for the heck of it  :P

Please update with new textures:
https://www.dropbox.com/s/5gxde73nvlisty2/Buildings.7z?dl=0

I've been modding a crapton lately and I got a lot better at making proper textures so I remade the mending table from scratch. It now uses the same drawsize as normal workbenches (3.5, 1.5) and looks generally a lot better.
For mod support visit the steam pages of my mods, Github or if necessary, write me a PM on Discord. Usually you will find the best help in #troubleshooting in the RimWorld discord.

Kiame

ooo i'll update some time today

Kiame

Textures are up now. It'll be part of the next update (either when this breaks or for 1.0 final)

Syrchalis

Yeah it's fine, I mean I got the textures in my game already =p
For mod support visit the steam pages of my mods, Github or if necessary, write me a PM on Discord. Usually you will find the best help in #troubleshooting in the RimWorld discord.

Sixdd

Hey Kiame, just letting you know that on your github for this project you have a duplicate texture, TableMending_north.png and TableMending_north.PNG. On linux these would be treated as separate files and may cause issues, on windows one just overrides the other so no worries. Hope that helps :D

Kiame

#239
Quote from: Sixdd on August 09, 2018, 10:32:03 PM
Hey Kiame, just letting you know that on your github for this project you have a duplicate texture, TableMending_north.png and TableMending_north.PNG. On linux these would be treated as separate files and may cause issues, on windows one just overrides the other so no worries. Hope that helps :D

Doh

Updated and went ahead and incremented the version.

[1.0] Update. Now has better textures