Mods automatically ordered

Started by PilotBhav04, August 14, 2016, 08:55:01 AM

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PilotBhav04

The thing about playing RimWorld is that the mods expand it even further making it even more interesting. The issue I find and supposedly many others, is the task of putting these mods in order to play a substantial amount of mods in a game. So I was thinking today that wouldn't it be nice if all mods where put into some kind of system where they arrange themselves, where this system will also tell you to choose between conflicting mods using the same changes to core etc so you can choose between them. Also, when new mods are released they are directly integrated to this system so that when people play RimWorld it will automatically set those mods to the correct place. So that those who choose to download the mod to play it, can do so without having the problem of finding the correct order for the mod/mods to work correctly with one another.

This maybe a lot to ask, but I haven't seen a game where mods are automatically ordered after release and in turn makes the game being played more over then any other.

SpaceDorf

Practically you are asking for the nexus mod manager or mod organizer and Loot ?
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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PilotBhav04


Vulcandead789

Yeah ... Please consider this as an important thing...It sucks when u download a new mod that has to be loaded after the core/cl and you have to click your way to the top...ITS SUCH A PAAAIN...Thanks :D

SpaceDorf

Well I would be content with giving the mod menu more windows options.

Bigger Buttons and Drag and Drop.

Version Check and Bug Report when Loading Mods is allready in.
Trial and Error is just part of the fun
And stating the needs of the mod should be good modding etiquette
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Vulcandead789

Quote from: SpaceDorf on August 14, 2016, 09:54:07 AM
Well I would be content with giving the mod menu more windows options.

Bigger Buttons and Drag and Drop.


Thank the LORD !!!!  ;D ;D ;D ;D

PilotBhav04

This will be a game changer for all those who can't order mods. At first it took me a while to get the hang of it. But things like the log you get when loading RimWorld, doesn't make sense to me unless I teach myself. There might be many people just trying to play mods on this but doesn't have a clear understanding. Plus steam has already revolutionised mods automatically updating them.

SpaceDorf

As always, help can be found in the mod-forum
Myself I just found out a few days ago as I started to read modfiles myself


Look under the Mod Section the Subforum Tools. :)

Conflict Detector
https://ludeon.com/forums/index.php?topic=20211.0

And this bad boy :
RW-Launcher

http://rwlauncher.woubuc.be/
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Vulcandead789

Quote from: SpaceDorf on August 17, 2016, 06:46:25 AM
As always, help can be found in the mod-forum
Myself I just found out a few days ago as I started to read modfiles myself


Look under the Mod Section the Subforum Tools. :)

Conflict Detector
https://ludeon.com/forums/index.php?topic=20211.0

And this bad boy :
RW-Launcher

http://rwlauncher.woubuc.be/

You my friend...Just saved me so many times...Thank you for your help !!  ;D ;D ;D

SpaceDorf

Always glad to help, also v15 will have drag and drop :)
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker