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Author Topic: [1.1] [KV] Infinite Storage [ModSync RW]  (Read 62856 times)

Canute

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Re: [1.0] [KV] Infinite Storage [ModSync RW]
« Reply #210 on: July 15, 2019, 04:14:14 AM »

Since new storages are working correct, you should have empty the old storage, use dev comand destroy, and instant build another one with God mode.
But since you can't reproduce the problem it is hard to track down for the mod author, but at last he know about it.
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Grabarz

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Re: [1.0] [KV] Infinite Storage [ModSync RW]
« Reply #211 on: July 16, 2019, 06:27:30 PM »

ok so since i got some mod installed i experiencing some issues with them - by trial and error i got rid of them till now ...

Whenever i add any task to my workbenches - like for example "make a diamond necklace" or brew cup of tea... just anything from any workbench. I got strange issue that my pawn is going to get needed resource like cut diamond or tea leafs to infinite storage, when he take it he moves back and forward near storage like in loop without exit and console spawns this error :) i have no idea what is incompatible

Exception ticking Redhead (at (117, 0, 65)): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch1 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00d03>
at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () <0x00245>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x004e5>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch1 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00db3>
at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () <0x00245>
at Verse.AI.Pawn_JobTracker.JobTrackerTick () <0x00406>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x001f3>
at Verse.TickList.Tick () <0x00487>

Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
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Kiame

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Kiame

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Re: [1.1] [KV] Infinite Storage [ModSync RW]
« Reply #213 on: March 03, 2020, 10:00:46 PM »

Update:
Body Part Storage will now store all types of body parts
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kidneykiller

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Re: [1.1] [KV] Infinite Storage [ModSync RW]
« Reply #214 on: May 24, 2020, 07:51:54 AM »

Do perishables like food raw or cooked go actually bad?

Is there a way to set the maximum storage of a container? i love not having my meat lying all over the floor in the kitchen... but infinite storage is a bit much...
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Kiame

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Re: [1.1] [KV] Infinite Storage [ModSync RW]
« Reply #215 on: May 24, 2020, 10:40:18 AM »

No limit and food will not go bad.
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