[1.0/B18] Combat Extended Compatibility Patches

Started by Saebbi, February 19, 2018, 11:19:17 AM

Previous topic - Next topic

temple_wing

Would you please have a look at Megafauna-CE-patch?
https://github.com/Twzork/MegafaunaCE
It does not modified animal dropping item ( when butchered )

E-102

Thanks so much for the work you've put in. I was wondering if it would be too much of a bother for you to make a patch for the Mechanoid Extraordinaire mod (https://ludeon.com/forums/index.php?topic=35058.0) if possible. I get a wall of red errors to do with mecha tail and tail blade body parts not being cool with combat extended.

temple_wing

Animal-Collab CE support bug


Trying to get stat MeleePenetration from ACPDomesticGoose which has no support for Combat Extended.
Verse.Log:Error(String, Boolean)
CombatExtended.StatWorker_MeleeArmorPenetration:GetMeleePenetration(StatRequest)
CombatExtended.StatWorker_MeleeArmorPenetration:GetValueUnfinalized(StatRequest, Boolean)
RimWorld.StatWorker:GetValue(StatRequest, Boolean)
RimWorld.StatWorker:GetValue(Thing, Boolean)
RimWorld.StatExtension:GetStatValue_Patch1(Thing, StatDef, Boolean)
RimWorld.<StatsToDraw>c__Iterator1:MoveNext()
System.Linq.<CreateWhereIterator>c__Iterator1D`1:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:AddRange(IEnumerable`1)
RimWorld.StatsReportUtility:DrawStatsReport(Rect, Thing)
Verse.Dialog_InfoCard:FillCard(Rect)
Verse.Dialog_InfoCard:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)


Kori

May I suggest this new and very popular mod as an addition to your great selection of compatibility patches?

Vanilla Animals Expanded — Livestock
https://steamcommunity.com/sharedfiles/filedetails/?id=1700683323

temple_wing

#169
OcularJelly of AlphaAnimal need meleePenetration

Trying to get stat MeleePenetration from AA_OcularJelly which has no support for Combat Extended.
Verse.Log:Error(String, Boolean)
CombatExtended.StatWorker_MeleeArmorPenetration:GetMeleePenetration(StatRequest)
CombatExtended.StatWorker_MeleeArmorPenetration:GetValueUnfinalized(StatRequest, Boolean)
RimWorld.StatWorker:GetValue(StatRequest, Boolean)
RimWorld.StatWorker:GetValue(Thing, Boolean)
RimWorld.StatExtension:GetStatValue_Patch1(Thing, StatDef, Boolean)
RimWorld.<StatsToDraw>c__Iterator1:MoveNext()
System.Linq.<CreateWhereIterator>c__Iterator1D`1:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:AddRange(IEnumerable`1)
RimWorld.StatsReportUtility:DrawStatsReport(Rect, Thing)
Verse.Dialog_InfoCard:FillCard(Rect)
Verse.Dialog_InfoCard:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)


--------------------------------------------------------------------------------
And the same problem for AlphaAnimal FissionMouse.

Rosco

A patch for Star Wars - Fully Functional Lightsabers : https://steamcommunity.com/sharedfiles/filedetails/?id=918200645&searchtext=lightsaber would be amazing.. But making the reflection mechanic works may be one hell of a challenge, given how CE handles ballistics..

forumgod

Can you make a patch for vanilla that adds back the things that they removed like the Uranium slug turrets, the miniguns and the argueably better looking vanilla heavy turret?

Morbo513

Any chance of a patch for Psychology?
I feel like I'm the only one to have had this problem, but when on a "Nature Retreat" Mental Break (They go hunting), colonists are unable to complete the reload "job"(?) if they empty their gun doing so, and spam it endlessly slowing the game to a crawl.

Haecriver

Hi there ! I did a compatibility patch for Baby and children (https://steamcommunity.com/sharedfiles/filedetails/?id=1641239442). It can be found there : https://github.com/Haecriver/BabyAndChildren-CE-Patch .

I will eventually upload it on steam. But first, can you test it and tell me if there is no issues what so ever ? I already know for these errors:

[HugsLib][ERR] Failed to apply Harmony patches for HugsLib.BabyAndChildren. Exception was: System.Exception: Exception from HarmonyInstance "HugsLib.BabyAndChildren" ---> System.Exception: Wrong null argument: br NULL
Could not load reference to Verse.ResearchProjectDef named Beds


These errors do not seem to impact the game, so .. I will probably leave it. Except if someone wants to fork this project and makes a pull request or tell me how to correct this error ! I'm looking after you, Rimworld community :)

And I think it would be great if my patch appeared in the list of this thread too :D
'pardon my french'

ShiroiOkami11

Hi! Can you make a functional patch for Star wars and also for H.P Lovercraft series for 1.0 please? Thank you for the good work, this is such a great mod :)

vincert

Most of those patches are not working anymore :/ Please, update it so we could be happy again!

Tymier

I agree with comment above, Alpha Animals is giving me classic red log errors for Combat extended


Looking into the folder for the AA CE patch, I can't find the .xml entry for the Dusk Rat. Dusk Rat, as an example, is one of a couple of animals not yet patched. AA core does have a feature to disable the animals so that's okay for now :(. I appreciate all your hard work and hope you get tasty coffees!

sawert42

I have a stupid question about Sparkling Worlds, why does amunition from Gauss rifle and Bulletstorm are literally oneshoting your armor, like for really, bulletstorm shot my person with Power armor, with was above 90% condition, and poof power armor gone, is this intended ?, because if yes, how can i change it