Is it possible to mod pawn attraction chance?

Started by Lady Wolf, September 01, 2016, 03:14:52 AM

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Lady Wolf

I've been toying with the idea of a mod that increases attraction chance between all pawns so most of them will have a base attraction of 0.5 of higher just to enjoy the chaos it will sow among the colonists when it comes to relationships, affairs, break ups, etc...

However I figured I should ask if this particular trait is hard coded (Like meat stack size is) before I put too much work into making it happen.

(Also in the event it's not hard coded a point in the right direction of where to find the appropriate file to adjust would be much appreciated.)

1000101

Mostly the attraction and compatibility are done as weights and set points on specific values.  CCL detours those two methods to allow any humanlike creature to have relationships with each other, I can look at putting in moddable values for said weights and set points.  I'm still working on getting CCL in it's current state working for A15 though.
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Lady Wolf

#2
That would be super if you could include that.  8)

(I'm still playing A14 for now until more of the mods I use get updated to A15, so if it's not too difficult I'd be plenty happy with a way to do this on the previous version. )

Edit: A weight value to adjust the lovin chance for pawns would be nice too, since I've noticed most of my pawns in relationships usually have mtb times between lovin chances at the 100+ hour mark so never even do it aside from the rare ones that are 6.9 hours.