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Author Topic: [B18] Harrowed Light - 1.4  (Read 19686 times)

Mst

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Re: [B18] Harrowed Light - 1.2
« Reply #30 on: December 12, 2017, 11:01:40 AM »

So is it ok to add mid game?
As far as I know factions don't spawn after the world is already generated so I suggest starting a new one.

I mean with Faction Discovery
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Hessra

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Re: [B18] Harrowed Light - 1.2
« Reply #31 on: December 12, 2017, 11:50:53 AM »

So is it ok to add mid game?
As far as I know factions don't spawn after the world is already generated so I suggest starting a new one.

I mean with Faction Discovery
Haven't tested it myself as of yet but from what I've read it should work.
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NankaDanka

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Re: [B18] Harrowed Light - 1.2
« Reply #32 on: December 12, 2017, 01:26:59 PM »

Works fine with FD for me, and i use more than 7 faction and alien mods...
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Harry_Dicks

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Re: [B18] Harrowed Light - 1.2
« Reply #33 on: December 12, 2017, 10:25:49 PM »

This is some really great work, love the art style.
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PreDiabetic

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Re: [B18] Harrowed Light - 1.2
« Reply #34 on: December 16, 2017, 07:46:46 AM »

This mod is beyond Op. Enemies spawns like -100 +100 temp resists %90 impervious to damage. I had to edit mod to pull down to manageable level.
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Hessra

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Re: [B18] Harrowed Light - 1.2
« Reply #35 on: December 17, 2017, 05:45:00 AM »

Skitter skatter

V1.3
DROPBOX

Changelog:
V.1.3
Changed Harrowed crafting table to something more fiting.
Added Plague Eradicators :  - different body armor sprites for each bodytype
                                          - two new weapons. "The Cure" and "Holy Flame"
                                               - two new helmets                                                 
[Placeholder] Rebalanced crafting materials required for weapons   
Nerfed the higher-end armor sets, had a tad too much protection
Made Champions be less likely to spawn
Fixed the Champion's flail not having the proper sprite
Removed color generation from armors, as nice as variety is most times it's just weird.


Also considering the current way of crafting Harrowed gear is kind of a placeholder, how would you guys feel if the Harrowed mobs had a low chance of spawning with ritual scrolls in their inventory that can be used at the shire to craft summon guns into existence ?

And tiny teaser for The Last Supper.
« Last Edit: December 17, 2017, 10:39:23 AM by Hessra »
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SNKcell

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Re: [B18] Harrowed Light - 1.3
« Reply #36 on: December 18, 2017, 09:30:20 PM »

Hello

Great mod!

Just one thing, your new work-table looks really out of place in any workshop, the form of the new table wont fit against the wall because of the size, maybe go back to the first table but with a new presentation, like the altar tables at the end of the dungeons on DL? with skulls, an angle and some candles

Thanks! Great mod!
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Mikuno

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Re: [B18] Harrowed Light - 1.3
« Reply #37 on: December 27, 2017, 07:59:52 PM »

Hi, really like the mod, the artwork is amazing and gear is quite balanced in my opinion, only problem is that the armors cost like 10 times what they should. This leads to unintended wealth spikes, which means a lot more raiders in extreme, so the only option is to burn them ASAP.
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Hessra

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Re: [B18] Harrowed Light - 1.3
« Reply #38 on: January 03, 2018, 04:23:34 AM »


V1.4
DROPBOX

Changelog:
V.1.4
Added two miniboss-ish *creatures* that the Harrowed may send your way rarely.
-The Madman, a hulking creature wielding a symbol of worship
-The Baptized, a cultist that has given her all to the primordial gods for monstrous physical strength.

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balabubabuba

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Re: [B18] Harrowed Light - 1.4
« Reply #39 on: January 03, 2018, 08:06:31 AM »

You must be heard this many times, cool artwork man!
Seriously thought, i just installed Camera+ again just to see the details of your work  ;D
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:D

Harry_Dicks

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Re: [B18] Harrowed Light - 1.4
« Reply #40 on: January 03, 2018, 05:20:38 PM »

I'm over here just fantasizing about when I can finally get around to mixing this mod up with Rim of Madness.
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Greed_GorAshaar

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Re: [B18] Harrowed Light - 1.4
« Reply #41 on: January 08, 2018, 02:05:45 PM »

can u make a version without guns ?
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Harry_Dicks

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Re: [B18] Harrowed Light - 1.4
« Reply #42 on: January 14, 2018, 02:41:54 AM »

can u make a version without guns ?

You could disable the guns in the scenario editor, no?

Also, I am getting this error, would anyone know how to fix this? I have seen it other times from other mods too, so it would be great to know how to for the future, if possible! ;D

Code: [Select]
BodyDef HarrowedBaptized has BodyPartRecord of Head whose children have more or equal total coverage than 1. This means parent can't be hit independently at all.
Verse.Log:Warning(String)
Verse.BodyDef:CacheDataRecursive(BodyPartRecord)
Verse.BodyDef:CacheDataRecursive(BodyPartRecord)
Verse.BodyDef:CacheDataRecursive(BodyPartRecord)
Verse.BodyDef:ResolveReferences()
Verse.DefDatabase`1:ResolveAllReferences(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String, Object[])
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
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ZarZuf

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Re: [B18] Harrowed Light - 1.4
« Reply #43 on: January 14, 2019, 07:24:49 AM »

I have updated the mod to v1.0.
It is an unofficial update, since I'm not the mod author, and all the credit for creating the mod goes to Hessra.
https://www.dropbox.com/s/ahyzlh5ggfmc436/Harrowed%20Light%20v1.0.rar?dl=0
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