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Author Topic: [MOD] (Alpha 2, Alpha 3 WIP) Blast Walls  (Read 6889 times)

greenfrogs

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[MOD] (Alpha 2, Alpha 3 WIP) Blast Walls
« on: March 17, 2014, 04:40:47 PM »

Lets you to build walls, doors, power conduits and sandbags which are blast and fire proof.

Download
Use download below Blast Walls.zip

Install
Extract in the Rimworld Mods folder

[attachment deleted by admin: too old]
« Last Edit: April 11, 2014, 06:14:37 AM by greenfrogs »
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deadbeat88

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Re: [MOD] (Alpha 2) Blast Walls
« Reply #1 on: March 17, 2014, 05:29:51 PM »

Awesome! Blast walls = awesome, but any other else is imbalanced.
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Whatever you do, don't do it!

Kilroy232

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Re: [MOD] (Alpha 2) Blast Walls
« Reply #2 on: March 17, 2014, 05:42:06 PM »

Do the walls conduct current?

greenfrogs

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Re: [MOD] (Alpha 2) Blast Walls
« Reply #3 on: March 18, 2014, 02:21:47 PM »

No, otherwise it would be too OP

Kilroy232

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Re: [MOD] (Alpha 2) Blast Walls
« Reply #4 on: March 18, 2014, 06:13:50 PM »

No, otherwise it would be too OP

Excellent

greenfrogs

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Re: [MOD] (Alpha 2) Blast Walls
« Reply #5 on: March 19, 2014, 04:44:26 PM »

If anyone has any suggestions then please post them.

Plasmatic

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Re: [MOD] (Alpha 2) Blast Walls
« Reply #6 on: April 10, 2014, 01:48:50 PM »

When I click the download link I just get an error saying I'm not allowed to access that place...

"An Error Has Occurred!
You are not allowed to access this section"

I am logged on to the forums so I would say your download is borked, but it might well be something on my end..
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hwoo

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Re: [MOD] (Alpha 2) Blast Walls
« Reply #7 on: April 10, 2014, 08:10:28 PM »

Can you do blast doors? Invulnerable. Very expensive. Takes forever to open but can be player locked. So basically a shortcut for players to leave their base instead of making the sloe trek through setup chokepoints
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greenfrogs

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Re: [MOD] (Alpha 2) Blast Walls
« Reply #8 on: April 11, 2014, 06:07:10 AM »

Already done, but the texture is bugged

hwoo

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Re: [MOD] (Alpha 2, Alpha 3 WIP) Blast Walls
« Reply #9 on: April 11, 2014, 07:24:12 AM »

so it will be in your alpha 3 ready update I assume
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Machine

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Re: [MOD] (Alpha 2, Alpha 3 WIP) Blast Walls
« Reply #10 on: April 12, 2014, 06:48:41 PM »

I really like this mod. The balance was ok considering the research investment and the actual cost of blastproof building parts. Maybe the HP can be lowered just a bit. However I felt like the sandbags and conduits were a little too much but that's just my opinion. I also noticed your blast door wasn't functioning (Alpha 3).

I corrected the blast door with this code. Feel free to implement it.
Code: [Select]
<ThingDef ParentName="BuildingBase" Name="BlastDoorBase" Abstract="True">
<eType>Door</eType>
<thingClass> Building_Door</thingClass>
<blueprintClass>Blueprint_Door</blueprintClass>
<category>Building</category>
<drawMat>null</drawMat>
<blueprintTexturePath>Things/Building/Door/Door_Blueprint</blueprintTexturePath>
<altitudeLayer>DoorMoveable</altitudeLayer>
<fillPercent>1</fillPercent>
<useStandardHealth>true</useStandardHealth>
<maxHealth>10000</maxHealth>
<flammability>0</flammability>
<selectable>true</selectable>
<tickerType>Normal</tickerType>
<size>(1,1)</size>
<roomBarrier>true</roomBarrier>
<rotatable>false</rotatable>
<bulletImpactSound>BulletImpactMetal</bulletImpactSound>
<surfaceNeeded>Heavy</surfaceNeeded>
<designationCategory>Structure</designationCategory>
<holdsRoof>true</holdsRoof>
<staticSunShadowHeight>1.0</staticSunShadowHeight>
<transmitsPower>true</transmitsPower>
<blockLight>true</blockLight>
<drawerType>RealtimeOnly</drawerType>
<building>
<doorOpenSoundPowered>DoorOpenPowered</doorOpenSoundPowered>
<doorCloseSoundPowered>DoorClosePowered</doorCloseSoundPowered>
<doorOpenSoundManual>DoorOpenManual</doorOpenSoundManual>
<doorCloseSoundManual>DoorCloseManual</doorCloseSoundManual>
      <ignoreNeedsPower>true</ignoreNeedsPower>
    </building>
</ThingDef>

<ThingDef ParentName="BlastDoorBase">
<defName>BlastDoor</defName>
<label>Blast Proof Door</label>
                <texturePath>Things/Building/Door/DoorPowered_Movable</texturePath>
                <menuIconPath>BlastDoors/MenuIcon</menuIconPath>
<description>Blast and fire proof door.</description>
<workToBuild>2000</workToBuild>
<costList>
<li>
<thingDef>Metal</thingDef>
<count>250</count>
</li>
</costList>
<comps>
<li>
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>150</basePowerConsumption>
</li>
</comps>
    <designationHotKey>O</designationHotKey>
<researchPrerequisite>BlastProtection</researchPrerequisite>
</ThingDef>
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