[MOD] (Alpha 3F) Industrial RIM (v.1.1.2)

Started by Cala13er, March 17, 2014, 05:16:58 PM

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What age would you prefer to start in using the new tech tree?

Ancient Era - Start from the beginning of the tech tree (Start with almost nothing available)
253 (70.1%)
Classical Era - Start 1 age up from the beginning of the tech tree (Start with few things available)
33 (9.1%)
Medieval Era - Start 2 ages up from the beginning of the tech tree (Start with many things available)
17 (4.7%)
Renaissance Era - Start 3 ages up from the beginning of the tech tree (Start with plenty of things available)
7 (1.9%)
Industrial Era - Start 4 ages up from the beginning of the tech tree (Start with just over half of things available)
23 (6.4%)
Modern Era - Start 5 ages up from the beginning of the tech tree (Start with most things available)
9 (2.5%)
Atomic Era - Start 6 ages up from the beginning of the tech tree (Start with almost everything available)
2 (0.6%)
Information Era - Start 7 ages up from the beginning of the tech tree (Start with only few things not available, and not many researches)
2 (0.6%)
Experimental Era - Start 8 ages up from the beginning of the tech tree (Start with everything but the experimental stage stuff)
15 (4.2%)

Total Members Voted: 361

Cala13er

Quote from: Hancake on March 23, 2014, 04:58:59 PM
Hey Calum! Thanks for responding to my graphics thread. :)

What graphics is it you're looking to have completed?
I'm not sure how coding really works so is there a standard naming system you want me to name specific files or anything?

Thanks,

Hannah

I've messaged you :)

TimMartland

'Two possibilities exist: Either we are alone in the Universe, or we are not. Both are equally terrifying'
-Arthur C. Clarke'
'Needs moar boosters!'
-Jebadiah Kerman

Cala13er


Hancake


Cala13er


Cala13er

Quote from: TimMartland on March 25, 2014, 02:17:12 PM
Can you add images of the mod to the OP please?

Sure, I'll have them up by tomorrow along with the v0.0.1.4 update :)

iame6162013

Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

Cala13er

Wooh! I'm just adding a few more things then I'll upload it. It WILL be up at 06:10:10 Forum Server time!

mrofa

Cala13er is it possible to make turret to shot explosive bullets in alpha2 ?
All i do is clutter all around.

Cala13er

Quote from: mrofa on March 28, 2014, 04:36:07 PM
Cala13er is it possible to make turret to shot explosive bullets in alpha2 ?

I don't think so, I can make it shoot grenades tho?

mrofa

All i do is clutter all around.

Cala13er

Grenade turrets. No. Are you wanting me to add it into v0.0.1.4 before I release it?

mrofa

Well that if you want, i would like if you could send me some example code since im learning about turret stuff atm :D

Edit: forgot to ask, its possible to make custom bullet texture in alpha2 ithout messing with dll ?
All i do is clutter all around.

Architect

Quote from: mrofa on March 28, 2014, 04:59:45 PM
Well that if you want, i would like if you could send me some example code since im learning about turret stuff atm :D

Edit: forgot to ask, its possible to make custom bullet texture in alpha2 ithout messing with dll ?

yeah, just change the texture path in the thingdef of the bullet.
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It adds many new methods of power generation and uses for it, as well as other things such as incidents.


mrofa

Dont i need to make like whole new def for a bullet ?
All i do is clutter all around.