[MOD] (Alpha 3F) Industrial RIM (v.1.1.2)

Started by Cala13er, March 17, 2014, 05:16:58 PM

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What age would you prefer to start in using the new tech tree?

Ancient Era - Start from the beginning of the tech tree (Start with almost nothing available)
253 (70.1%)
Classical Era - Start 1 age up from the beginning of the tech tree (Start with few things available)
33 (9.1%)
Medieval Era - Start 2 ages up from the beginning of the tech tree (Start with many things available)
17 (4.7%)
Renaissance Era - Start 3 ages up from the beginning of the tech tree (Start with plenty of things available)
7 (1.9%)
Industrial Era - Start 4 ages up from the beginning of the tech tree (Start with just over half of things available)
23 (6.4%)
Modern Era - Start 5 ages up from the beginning of the tech tree (Start with most things available)
9 (2.5%)
Atomic Era - Start 6 ages up from the beginning of the tech tree (Start with almost everything available)
2 (0.6%)
Information Era - Start 7 ages up from the beginning of the tech tree (Start with only few things not available, and not many researches)
2 (0.6%)
Experimental Era - Start 8 ages up from the beginning of the tech tree (Start with everything but the experimental stage stuff)
15 (4.2%)

Total Members Voted: 361

Cala13er


dannyepsin

v1.1.2 update is really good this is my favorite mod. and v1.2.0 looks like its going 2 be really really good carnt wait

Cala13er

Quote from: dannyepsin on April 22, 2014, 01:26:35 PM
v1.1.2 update is really good this is my favorite mod. and v1.2.0 looks like its going 2 be really really good carnt wait

Thank you very much :)

KarnEdge

#483
For some reason, the Sniper Turret has the range of an Improvised Turret. Even its info window says "Sniper Turret" with "Installed: Improvised turret gun" underneath it.



EDIT: I started a new colony with your mod and some others. I had Turrets Pack and Project Armory in my mods folder but had them disabled prior to starting because I thought they would not work with your mod.  I just enabled both of them and reloaded the same game and now the sniper turret works. Kinda weird... also, different guns started showing up.

bombarding

hope in the next update u will come out with better turret, cuz current turret can't handle 50 or 60 angry tribe mob lol.....crazy mob make my game laggggg :p

Celthric Aysen

RAILGUN TO THE RESCUE!!!
Well in weapons+ that is....
My DeviantART|E-Vehicles|Flebe's  Channel
"♫"Every people that i see i will never understand"♪"

Cala13er

Quote from: KarnEdge on April 22, 2014, 08:39:10 PM
For some reason, the Sniper Turret has the range of an Improvised Turret. Even its info window says "Sniper Turret" with "Installed: Improvised turret gun" underneath it.



EDIT: I started a new colony with your mod and some others. I had Turrets Pack and Project Armory in my mods folder but had them disabled prior to starting because I thought they would not work with your mod.  I just enabled both of them and reloaded the same game and now the sniper turret works. Kinda weird... also, different guns started showing up.

Sorry about that, 1.2.0 will have very balanced turrets. Of course this mod is an industrial Mod and the turrets are more of an add-on. May remove them, turret pack has better turrets.

Celthric Aysen

Quote from: Cala13er on April 23, 2014, 04:12:06 AM
Sorry about that, 1.2.0 will have very balanced turrets. Of course this mod is an industrial Mod and the turrets are more of an add-on. May remove them, turret pack has better turrets.
Isn't it time we get to work on Weapons+ now?
My DeviantART|E-Vehicles|Flebe's  Channel
"♫"Every people that i see i will never understand"♪"

iame6162013

#488
Quote from: Blackjack1000K on April 23, 2014, 12:16:46 PM
Quote from: Cala13er on April 23, 2014, 04:12:06 AM
Sorry about that, 1.2.0 will have very balanced turrets. Of course this mod is an industrial Mod and the turrets are more of an add-on. May remove them, turret pack has better turrets.
Isn't it time we get to work on Weapons+ now?
but but but ... need more guns :p

(edited)
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

Cala13er

Quote from: Blackjack1000K on April 23, 2014, 12:16:46 PM
Quote from: Cala13er on April 23, 2014, 04:12:06 AM
Sorry about that, 1.2.0 will have very balanced turrets. Of course this mod is an industrial Mod and the turrets are more of an add-on. May remove them, turret pack has better turrets.
Isn't it time we get to work on Weapons+ now?
Unfortunately it's not on my priority list, plus with school and work back on my daily timeline I have even less time to mod than before. I have really big plans for Industrial Rim and may just put the weapons back into industrial rim. As that is also part of my plans v1.2.0 is planned as a alpha 4 release mod, so may have to wait a good while but it'll be worth it. My plans for v1.2.0 are to completely redo how rimworld plays, so you have to go through tiers of technology.

iame6162013

Quote from: Cala13er on April 23, 2014, 01:12:55 PM
Quote from: Blackjack1000K on April 23, 2014, 12:16:46 PM
Quote from: Cala13er on April 23, 2014, 04:12:06 AM
Sorry about that, 1.2.0 will have very balanced turrets. Of course this mod is an industrial Mod and the turrets are more of an add-on. May remove them, turret pack has better turrets.
Isn't it time we get to work on Weapons+ now?
Unfortunately it's not on my priority list, plus with school and work back on my daily timeline I have even less time to mod than before. I have really big plans for Industrial Rim and may just put the weapons back into industrial rim. As that is also part of my plans v1.2.0 is planned as a alpha 4 release mod, so may have to wait a good while but it'll be worth it. My plans for v1.2.0 are to completely redo how rimworld plays, so you have to go through tiers of technology.

if u need someone that can help i'm here ;)
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

Sicken

Quote from: Cala13er on April 23, 2014, 04:12:06 AM
Quote from: KarnEdge on April 22, 2014, 08:39:10 PM
For some reason, the Sniper Turret has the range of an Improvised Turret. Even its info window says "Sniper Turret" with "Installed: Improvised turret gun" underneath it.

EDIT: I started a new colony with your mod and some others. I had Turrets Pack and Project Armory in my mods folder but had them disabled prior to starting because I thought they would not work with your mod.  I just enabled both of them and reloaded the same game and now the sniper turret works. Kinda weird... also, different guns started showing up.

Sorry about that, 1.2.0 will have very balanced turrets. Of course this mod is an industrial Mod and the turrets are more of an add-on. May remove them, turret pack has better turrets.

When it came to the turrets i just removed them from the mod and used turret pack instead. Even with this said i do believe this is the best mod out so far. I hope to see more soon.

Cala13er

Quote from: Sicken on April 23, 2014, 04:57:29 PM
Quote from: Cala13er on April 23, 2014, 04:12:06 AM
Quote from: KarnEdge on April 22, 2014, 08:39:10 PM
For some reason, the Sniper Turret has the range of an Improvised Turret. Even its info window says "Sniper Turret" with "Installed: Improvised turret gun" underneath it.

EDIT: I started a new colony with your mod and some others. I had Turrets Pack and Project Armory in my mods folder but had them disabled prior to starting because I thought they would not work with your mod.  I just enabled both of them and reloaded the same game and now the sniper turret works. Kinda weird... also, different guns started showing up.

Sorry about that, 1.2.0 will have very balanced turrets. Of course this mod is an industrial Mod and the turrets are more of an add-on. May remove them, turret pack has better turrets.

When it came to the turrets i just removed them from the mod and used turret pack instead. Even with this said i do believe this is the best mod out so far. I hope to see more soon.

Thanks mate, means a lot! And as I said, the mods future is massive :) (well, says my imagination)

Darkfirephoenix

Need... more... content... NAOW!:P It's a shame that I can't code/program on my own even if my life depends on it... It could maybe speed things up / help you, but as I said I'm nearly to utterly useless in that area, but at least I can provide ideas for you! ;)

Cala13er

Quote from: Darkfirephoenix on April 23, 2014, 05:24:53 PM
Need... more... content... NAOW!:P It's a shame that I can't code/program on my own even if my life depends on it... It could maybe speed things up / help you, but as I said I'm nearly to utterly useless in that area, but at least I can provide ideas for you! ;)

Yes, a large amount of your ideas have actually been added to my planned list/road map.
And credit will be given when I implement them :)