When can we expect A16?

Started by Castiel, October 03, 2016, 04:19:26 PM

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Listen1

I haven't laughed this long for quite a while. Cuddles to Ison and Jimyoda.

And let's wait for A16.

mumblemumble

Could make the doors function like doom, slide straight upward  :P

In all seriousness, I hope combat is changed a bit, particularly melee. Seems melee is way too random.
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

-----

Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

Zhentar

Overall, I think the randomness of combat is fairly realistic and significantly helps to create the atmosphere of Rimworld. But I'd really like it if noses were a bit easier to hold onto, buggers seem to go running off at the first sign of danger.

mumblemumble

#33
I mean mainly for melee, where a low melee person can kill a high melee.

It seems melee could be tweaked far more, and I refuse to believe a kid who has never touched a sword could swing a blade as effectively powerful as a career hardened ninja

Nor do I believe every strike from anyone would always hit equally as hard
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

-----

Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

RawCode

Quote from: mumblemumble on October 05, 2016, 01:17:23 AM
I mean mainly for melee, where a low melee person can kill a high melee.

It seems melee could be tweaked far more, and I refuse to believe a kid who has never touched a sword could swing a blade as effectively powerful as a career hardened ninja

Nor do I believe every strike from anyone would always hit equally as hard

single unlucky stab with kitchen knife can end career of hardened ninja just fine, especially if hit liver or random artery.
ever child can cause lethal stab, human flesh have little to no resistance for stabs in most areas, only skull and ribcage have some stab resistance.

strength is required to pierce body armor, if there is no armor, all stabs will be equal in terms of damage.

iceteazz

Quote from: RawCode on October 05, 2016, 01:58:49 AM
Quote from: mumblemumble on October 05, 2016, 01:17:23 AM
I mean mainly for melee, where a low melee person can kill a high melee.

It seems melee could be tweaked far more, and I refuse to believe a kid who has never touched a sword could swing a blade as effectively powerful as a career hardened ninja

Nor do I believe every strike from anyone would always hit equally as hard

single unlucky stab with kitchen knife can end career of hardened ninja just fine, especially if hit liver or random artery.
ever child can cause lethal stab, human flesh have little to no resistance for stabs in most areas, only skull and ribcage have some stab resistance.

strength is required to pierce body armor, if there is no armor, all stabs will be equal in terms of damage.

_ Couldn't agree anymore. Because of that, knights in medieval time want to buy a good sword, shiny armor, and a charger, because equipments matter between life or death, the more skills you have, the more fear you are when face the death. Even the most veteran fighter would not want to fight bare hands no armors, unless they are forced to.

mumblemumble

#36
What about a mace, or bare handed? What about in the middle of a fight the blade grazing, rather than stabbing anything important?

I'm just going to say, I don't fear someone who doesn't know how to throw a punch punching me, infact I invite it, cause its funny to watch. They often hurt their hand more than they hurt me  ;D

Knives are indeed slightly different, a blade is a blade, but it doesn't mean one will stike with precision, as hard, or as effectively as anyone else

Infact, this could tie into the idea of critical hits / misses, which would be rather interesting, perhaps a PDW not being controlled, leading to a shot in the foot, or accidentally smacking their own hand when swinging something... Would help accentuate low skill shooters / melee.

I would personally love if knives say, had an incredibly LARGE range of damage, going from 3, to maybe 15 or so per strike, depending on the skill, and dice roll. Because yes, knifes cut skin and flesh easily, but in a frantic melee fight, a knife could still knick someone rather than stab, and someone could , with enough skill, twist the blade into the stab to do incredibly more damage, of even swing with the right force /  direction to lop some lesser extremities off.
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

-----

Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

Sanaart

Quote from: Tynan on October 04, 2016, 04:42:17 PM
Quote from: skullywag on October 04, 2016, 04:36:43 PM
Quote from: Tynan on October 04, 2016, 04:34:12 PM
Major structural changes

Does that mean low level API kind of stuff? i.e a bigger deal for the modders this release.

Changes to gameplay structure do imply changes to the code that defines the gameplay structure, yes.
Does structure mean end tables.

I want to make cuter bedrooms !

Castiel

Quote from: ison on October 04, 2016, 12:03:11 PM
The only thing I can say is that the update is going to be really cool :P and quite big.
Could you at least tell us if that was a hint, or give us one perhaps?

I really love your game guys! do you have a timeframe for release for A16 that you could tell us?

RazorHed

I just hope that in some update the unmodded zone limit gets unlocked. :)

Listen1

I believe the next couple alphas until Beta will manly focus on the core gameplay features and code, with some changes in Quality of Life.

Early Acess/Alpha games have an expiration date, I'm sure everyone knows that.

There's no reason why meals couldn't have the same schedule/forbid system that drugs do. If a meal can withstand time in the wrong temperature before spoiling, there's no reason why caskets of brew can't. I truly believe changes like this one will come with time.

Specially with the brew. It's not that thermal sensitive at all.

EvilMoogle

Quote from: RawCode on October 05, 2016, 01:58:49 AMstrength is required to pierce body armor, if there is no armor, all stabs will be equal in terms of damage.

Well, sorta.  Strength still plays a factor.  Being able to cut through bone takes a fair amount of strength with bladed weapons, crushing weapons are even more sensitive to the strength of the wielder.

I'm not convinced that "strength" should ultimately mean "melee skill" though, a miner or a blacksmith might have as much raw strength when swinging a club as a melee specialist does.

To me melee skill should affect your chance of hitting and being hit far more than the damage though.  A skilled fencer will have a far better grasp of melee concepts than the miner that picks up a club to defend himself, though the latter might have more strength in his arm.

ison

Quote from: Castiel on October 05, 2016, 05:26:30 AM
Could you at least tell us if that was a hint, or give us one perhaps?

Sorry, but no hints until the official release or announcement.

keylocke

well if a15 was about drugs.. i'm guessing a16 would be about "politics" or something like what DF has with their nobles.

i haven't been playing/checking the workshops for a while, but last time i checked i really enjoyed the increased efficiency i got from some of those management mods by fluffy. so yea, rimworld's equivalent to nobles and management mods would be my guess.

my other guess would be about fleshing out more the factional relationships and the visitors, since i also really enjoyed those visitor mods that let you accommodate friendly factions.

anyways, there are plenty of great mods out there that serves as awesome test cases for probable further expansion of rimworld. plenty of innovation going on.


RemingtonRyder

Tynan's already said that surgery failures will damage things at the site of the surgery rather than all over, so I would speculate that there may be other health-related changes.

I was watching Firefly earlier tonight and one of the crew gets shot. They have to fly off and take him somewhere else in a hurry because the doc's missing. Maybe in RimWorld A16 you'll be able to call in some medical assistance from your outlander or tribal allies. :)