Rage quit: Bloody sick colonists!

Started by Listy, November 05, 2016, 01:14:08 PM

Previous topic - Next topic

Listy

So I have a great hospital, individual rooms, each with a bed vitals monitor and heater.  In fact hospital is the only place in my colony where you can watch TV, so the resistance to it as a joy activity is none.

When 13 odd of my colonists get slapped with plague, I mean sod I've got more than enough rooms all well appointed with no need to leave. So I go through the list of messages telling my colonists to all "rest until healed", you'd then expect them to stay in the bloody beds until cured of the plague, which won't take long with all the medical support. They don't even need joy as they have a non regular source of joy to experience.

But no, they decide to walk all over my base doing their normal things waiting to need their treatment instead of staying safe in the bloody beds and getting a faster immunity gain.

Yes I lost a third of them, which I shouldn't have lost as I had every single thing in place to mitigate the games attack, only the game decided screw you, you're going to loose people because you didn't play the whack-a-mole of telling each colonist to get back to the bloody bed.

Massive supply of meds+medical furniture+joy+restricting zones+bed rest priority 1= the colonist should survive, otherwise this event just turns into the game say screw you, you're going to loose 2-3 colonists because I feel like it.

That managed to get me to rage quit.

14m1337

Quick_Silver - The One And Lonely
My posts may sometimes be filled with (sarcastic) humor - it's up to you to find it out on your own.
Usually drunk on Mondays from 21:00 to 03:00 CEST.

Mehni

I've seen this a few times. It's a side effect of their schedule. If they're set to sleep or anything, they'll stay in bed. If they're set to Work, they'll get up and work.

Work overrides the manual priorities you've set for them. As long as their schedule is set to Work, they won't rest. Here's a discussion about it on reddit.

So, to expand on what 14m1337 says, the lesson here is "Don't set the schedule of sick colonists to do work." Because it's bloody annoying.

Listy

Quote from: Mehni on November 05, 2016, 02:10:28 PM
So, to expand on what 14m1337 says, the lesson here is "Don't set the schedule of sick colonists to do work." Because it's bloody annoying.

Now it makes sense!
One would expect all the entries in the schedule to be weighted the same so you'd go through the Pr1 stuff in order, and so on.

14m1337

Quote from: Mehni on November 05, 2016, 02:10:28 PM
Work overrides the manual priorities you've set for them. As long as their schedule is set to Work, they won't rest.

Oh, I'm not so sure about that. My personal experience (I'm only setting the resting time, everything else is set to "anything") was, that there is a given time for the colonists to stay in bed after they were succesfully treated, and then start doing their business as usual. Gotta watch this closely on my next malaria wave.
Quick_Silver - The One And Lonely
My posts may sometimes be filled with (sarcastic) humor - it's up to you to find it out on your own.
Usually drunk on Mondays from 21:00 to 03:00 CEST.

DNK

Quote from: Listy on November 05, 2016, 01:14:08 PM
So I have a great hospital, individual rooms, each with a bed vitals monitor and heater.  In fact hospital is the only place in my colony where you can watch TV, so the resistance to it as a joy activity is none.

When 13 odd of my colonists get slapped with plague, I mean sod I've got more than enough rooms all well appointed with no need to leave. So I go through the list of messages telling my colonists to all "rest until healed", you'd then expect them to stay in the bloody beds until cured of the plague, which won't take long with all the medical support. They don't even need joy as they have a non regular source of joy to experience.

But no, they decide to walk all over my base doing their normal things waiting to need their treatment instead of staying safe in the bloody beds and getting a faster immunity gain.

Yes I lost a third of them, which I shouldn't have lost as I had every single thing in place to mitigate the games attack, only the game decided screw you, you're going to loose people because you didn't play the whack-a-mole of telling each colonist to get back to the bloody bed.

Massive supply of meds+medical furniture+joy+restricting zones+bed rest priority 1= the colonist should survive, otherwise this event just turns into the game say screw you, you're going to loose 2-3 colonists because I feel like it.

That managed to get me to rage quit.
Did you prioritize being a patient over all other jobs?

If you can't handle these sorts of incidents without getting very upset, switch to Phoebe. Cassandra will keep building up the bs until it topples your colony, and Randy can just topple it out of the blue.

Shurp

And don't forget that you can always load an autosave and try again if something annoys you.

(Toxic fallout?  Killing all the trees I need in my Boreal Forest for cover while sniping enemies?  Screw that!)
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

DNK

Quote from: Shurp on November 06, 2016, 03:47:14 PM
And don't forget that you can always load an autosave and try again if something annoys you.

(Toxic fallout?  Killing all the trees I need in my Boreal Forest for cover while sniping enemies?  Screw that!)
And also edit a save to change the storyteller.

14m1337

why would you want to edit a save file, while you can change the storyteller simply by accessing the menu ?
Quick_Silver - The One And Lonely
My posts may sometimes be filled with (sarcastic) humor - it's up to you to find it out on your own.
Usually drunk on Mondays from 21:00 to 03:00 CEST.

Bozobub

I was actually wondering the same thing.
Thanks, belgord!

Listy

Quote from: DNK on November 06, 2016, 02:57:41 PM
Did you prioritize being a patient over all other jobs?

If you can't handle these sorts of incidents [...]

Of course, my standard priority set up is 1 in the first 5 options, unless they have bad Medicine skill.
Handle it, I could handle it, I had every single tool the game gave me for dealing with the incident and the game just kills you.

But as as been mentioned setting something to Pr1 doesn't mean they'll do it. which was the issue.

jmababa


Bozobub

Quote from: Listy on November 08, 2016, 08:04:19 AMOf course, my standard priority set up is 1 in the first 5 options, unless they have bad Medicine skill.
{...}
But as as been mentioned setting something to Pr1 doesn't mean they'll do it. which was the issue.
Quote from: jmababa on November 10, 2016, 09:50:53 AM
Put bed rest to 1 instead of 3
Reading is fun!
Thanks, belgord!

skinicism

  I know what you mean. After all, my sister would rage quit
after not getting her prisoners trained as a team in various
occupations in preparation for being traded.