[Project] Lost Colony Mod

Started by JanBlair, March 31, 2014, 08:25:51 PM

Previous topic - Next topic

bigwolf2101

Btw I also thought: what a about a basic research bench, and then a more advanced one with some hard item to craft to make it or something, so it gives a little challenge to get the advanced techs, could be interesting. What do you think ?


this is a good idea and to anwer how u could do it I think u could start out out with the first table then use a crafting bench to make a upgrad that the peeps put on the table to unlock the next set

iame6162013

and how is the development going ? :p
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

joshwoo69

Development has been paused due to the fact that Janblair's lcd monitor has shattered

JanBlair

Everything is now fixed so I will begin working on the mod again! Sorry for the delay everyone

Psyckosama

I'd like to offer my three current mods Synthmeat, Atomic Power, and Cremation Chamber as being options. You probably just need to mod the research files a bit.

I'm also working on a minor weapons mod pack for myself you might be interested. If Rimworld is supposed to be in the distant future, I find it silly that they're still using MODERN weapons. As such I'm working on a small mod that replaces the Uzi, M16, M24, and Lee-Enfield with generic replacements rather than modern guns.

Darkfirephoenix

I offer my ideas if you want them, they can be found at http://ludeon.com/forums/index.php?topic=3199.0... Maybe I'll add some info for mod creators that they can use my ideas if they think they would fit their setting ;)