Oh god, I just spent the last week writing a guide

Started by Hieronymous Alloy, December 13, 2016, 08:26:10 AM

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Hieronymous Alloy

And now the new alpha branch is out and I have to re-do everything and cross check it for the new version >_<

If anyone playing the new alpha feels like giving me a hand or has suggestions/thoughts, they'd be much appreciated. I'm feeling kinda overwhelmed.

(link to guide  is here: http://steamcommunity.com/sharedfiles/filedetails/?id=813720217)
My Rimworld guide on steam (updated for A16!): http://steamcommunity.com/sharedfiles/filedetails/?id=813720217

BugPowderDust

Not had a chance to read it yet, but it looks really good and detailed. I'll have a proper read through later.

I am sure a lot of it is transferable to A16, so chin up :)


Alenerel

My best advice is that you print all of that, then wrap it and throw it to the trash can XD

Seriously tho, not that many things have changed, most remains intact. There is just more content and some tweaks to the existing things.

denspb

#4
Not many things have changed, here is the list I can think about:

Traits: Heat/Cold lover seems to be gone

Growing plants: corn growth was nerfed a bit, so it might be not the best crop anymore.

Production benches now get work speed penalty for being outside, as well as being in bad temperature, so having butcher/stove inside freezer is not the best strategy anymore. It seems that now you need both freezer (<0C) for long-term storage and cooled kitchen (5C) - you will still get extra few days for meat/corpses, with normal work speed.

Almost all items now have negative beauty (usually -6), so stockpiles should be hidden from the sight.

Stonecutting is now avaliable from the start, so you can start building stone walls almost right away.

There is now new negative thought for having too ugly bedroom - worth mentioning.

Small typos:
"Planning for Happiness :Spaciousness, Beauty, Comfort, and Room Bonuses" - move the space after semicolon.
"Skill delay is a thing past rank" - deCay.

Extra info:

Growing devilstrand have negative beauty, so it makes sense to mention that, so that devilstrand fields should be planted as far from regular paths as possible.

Having some floors outside helps with traveling time - makes sense to have 1-2 tiles wide "road" to the growing areas.

Productivity tip: if there is a stockpile with input item right next to the working point, and there is a stool installed, then worker can grab item without moving - it greatly speeds up production for low-work jobs like cooking / crafting joints.

Conduits in walls do not have negative beauty. You don't need to deconstruct walls to remove conduit - just click on the selected wall tile second/third time and it will select conduit. Stone walls are fire-resistant, so it protects against Zzzzt... a bit.

As for Zzzzt.. - if you have enough guaranteed power on your base (e.g. several geothermal generators) it makes sense to disassemble/detach batteries from main grid to avoid Zzzzt... altogether.

Edit: Useful change list thread on reddit.

deepSeaKing


Hieronymous Alloy

Thanks, those are great comments and a big help. I'm just trying to put together a comprehensive guide in one place so people don't have to hunt through the wiki, YouTube videos, Reddit, etc to learn the game.
My Rimworld guide on steam (updated for A16!): http://steamcommunity.com/sharedfiles/filedetails/?id=813720217