Sea Ice Community Challenge

Started by Rhadamant, December 29, 2016, 04:33:13 PM

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KatrinkaRose

I tried solar at first too until I discovered the days get drastically shorter in the winter.  I'm finding wind with lots of batteries as buffers to be working all right as I expand.

The new save with the improved Engie is going WAY easier than the old version.  Partly because I have a clue what I'm doing but the quick turnaround on the smelter (I think I had it built on day 6?) makes a huge difference in speed of play.  I'm in late spring year 1 with a nice hydro room and am getting started building real defenses.  This despite not getting my first bulk goods trader until midwinter (then two more during spring).

She's still all alone but so far a simple flu and the loss of her sister is all that has ailed her.  I'm almost ready to welcome another colonist should a decent one come along.

Shurp

So then wind power and a smelter might be the way to go, ok, I'll give that a try in run #4
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

snoodog

#62
Ive tried a few playthoughs. Had to edit the original save to remove the permadeath mode as it was too much a pain to copy/restart.

1st play-though:
Built a little too big Eugene died on day 1 of Hypothermia

2: Run, still too big,
3rd,4th, 5th: Staging problems and build order issues
6th: Finally got a base built, but then I had some steel land on the far corner of the map and Eugene died from Hypothermia trying to get it
7th: Shot by a raider, a minor flesh wound means instant death because no self medicine
8th: So far doing ok, finished research on Hydro and Smelting but wasted a bit too much material my house is too big.

Couple interesting notes/exploits:
The communication console even unbuilt acts like a wall. I use it for the back of my house to allow for quick expansion without resource loss. Not sure what other buildables work this way but ill need to experiment. Similar to what some of the other players have been doing.

Also question for you guys: How do you deal with Raiders? Its not cold enough for them to freeze and bleeding has a 100% chance of death with one pawn. Any tricks you can share?

Also current build order:
Walls+Fire
Heater+Battery+Wind demolish fire
Research bench -> Smelting ->Hydro ->deconstruct
Butcher Table
?Electric stove maybe
?? Not sure after that Tried Hydro but Too cold in my main room even with 2 heaters. Any time the door opens plants die/dont grow.

DeathWeasel

Quote from: snoodog on January 03, 2017, 12:24:38 PM
Also question for you guys: How do you deal with Raiders? Its not cold enough for them to freeze and bleeding has a 100% chance of death with one pawn. Any tricks you can share?

Bleeding isn't 100% chance of death. In my game Engie got shot in the lung by a mechanoid and healed up completely despite a 70%/d bleed rate just by staying in bed the whole time and eating when required. You'll always heal while resting even if you are patched up.

For early raids the best tactic I've found is hit and run. Hide around corners and hit them while they are distracted by trying to destroy something else. It is always cold enough for them to freeze to death unless they have wool clothing of some type. Sometimes you just have to retreat and let them try to steal things from your base; they usually wont make it to the edge of the map.

snoodog

Quote from: DeathWeasel on January 03, 2017, 12:53:46 PM
Quote from: snoodog on January 03, 2017, 12:24:38 PM
Also question for you guys: How do you deal with Raiders? Its not cold enough for them to freeze and bleeding has a 100% chance of death with one pawn. Any tricks you can share?

Bleeding isn't 100% chance of death. In my game Engie got shot in the lung by a mechanoid and healed up completely despite a 70%/d bleed rate just by staying in bed the whole time and eating when required. You'll always heal while resting even if you are patched up.

For early raids the best tactic I've found is hit and run. Hide around corners and hit them while they are distracted by trying to destroy something else. It is always cold enough for them to freeze to death unless they have wool clothing of some type. Sometimes you just have to retreat and let them try to steal things from your base; they usually wont make it to the edge of the map.

Yeah the bleeding isnt so bad but the infection is the real killer. For me the 3rd+ round of raiders typically spawns with gear rated to -60 to -100 so some never freeze and some just take forever.

KatrinkaRose

I've been building a bed out of silver as someone suggested earlier in this thread and it has saved Engie more than once.  The huge mood boost from a good build (current one is Superior) but even a lesser one helped her immunity/bleeding heal.  After a bad fight she ended up infected and bleeding but she overcame both with 98% on the infection when immunity hit.  I think that was the most intense moment I've had in this game.  So, with a good bed, bleeding is not 100% death.

For raiders I've been building a few little single post walls around and putting roofs over them to shoot from behind.

Quote from: snoodog on January 03, 2017, 12:24:38 PM
Couple interesting notes/exploits:
The communication console even unbuilt acts like a wall. I use it for the back of my house to allow for quick expansion without resource loss. Not sure what other buildables work this way but ill need to experiment. Similar to what some of the other players have been doing.

The comm console and the paste dispenser both work that way.  Also unbuilt walls (materials loaded but work forbid).  I've used it a bit but it just feels too cheesy and I don't anymore.

I haven't had any problems with plants dying from opening the doors, are you using double doors?  If you are and you're still getting that much heat loss you probably just need another heater or a smaller space as you're hovering to close to too cold.  My starter hut is big enough to hold the research bench 1 heater and engie's bed with the only open space the interaction spot in front of the door (not a perfect rectangle).  Stuff that falls far from home just gets ignored until someone brings her a warm parka.

Something I've been wondering now that I finally have a dedicated hydro room is how batteries/windmills work.  Since the windmill has down time and super high output at others is there an optimal number of batteries per windmill to catch as much power as possible during the high times?

Zhentar

Remember that after half of the raiders die, they flee - and when they flee, they drop anything they were carrying off. So you only have to make sure half of them die before they get your good stuff off map, which often doesn't require shooting them at all. When you do need to fight, focus fire on the warmest pawns; even minor hypothermia gives pawns very poor accuracy.

Sola

Engie XVIII Continued!

Day 66: A second bulk goods trader.  When it rains, it pours.

Day 67: Accept a call for help, business as usual, but I stupidly think I can shoot down four guys with personal shields.  Engie loses a finger, and blood loss becomes a thing.  Fortunately, a wanderer joins immediately and patches her right up, but Engie's gonna operate a permanent 90% manipulation until I get her a bionic arm.

Day 68: Ungrateful little snot went and mental break'd on me RIGHT after I saved her.

Day 69: Psychic ship.  As soon as Helene (second colonist) stops sad wandering, we're gonna pick up a couple rifles and go on a hunt.

Day 71: Ship was easy to kill, Helene dies to hypothermia.   WTB: Better colonist!
Two tiers of construction jobs.  One for expensive/quality items, and one for walls/floors/etc.

https://ludeon.com/forums/index.php?topic=28669.0

Artorias

Have to ask, how do i play this save? I need every step, please.
You know, if I ever get shipwrecked I really hope I am the only survivor that plays Rimworld.

Shurp

How to play:
1) Go to the original post, download the save file, put it somewhere you can find it.
2) Open Rimworld, go to Options, click "open save folder".  Go into "Saves" in the save directory, copy the file you downloaded to there.
3) Load the game, die.
4) Copy the file from where you downloaded it to the save directory again.  And again.  And again :)
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

Shurp

Run #5: I got my initial hut built.  Saved 25 wood by making a silver door.  Windmill, battery, heater, wood bed all good.  Research bench complete, researching electric smelting.  And now... I wait. 
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

DeathWeasel

Fall 5506

Finally, a trader shows up with Uranium. It was a superior uranium knife costing over $10k, but that's a small price to pay for getting out of this frozen hellhole. Engie melts it down and puts the finishing touches on the ship's engines and everyone enters cryosleep without looking back.

The ship launches, hopefully taking the colonists to some place less terrible than this one.




snoodog

Quote from: DeathWeasel on January 03, 2017, 05:54:05 PM
Fall 5506

Finally, a trader shows up with Uranium. It was a superior uranium knife costing over $10k, but that's a small price to pay for getting out of this frozen hellhole. Engie melts it down and puts the finishing touches on the ship's engines and everyone enters cryosleep without looking back.

The ship launches, hopefully taking the colonists to some place less terrible than this one.

Any tips for the rest of us? Lessons learned?

Artorias

Quote from: Shurp on January 03, 2017, 05:42:16 PM
How to play:
1) Go to the original post, download the save file, put it somewhere you can find it.
2) Open Rimworld, go to Options, click "open save folder".  Go into "Saves" in the save directory, copy the file you downloaded to there.
3) Load the game, die.
4) Copy the file from where you downloaded it to the save directory again.  And again.  And again :)

Thanks, i really appreciate it. Time to start up some runs, i'll tell ya guys how im going :P
You know, if I ever get shipwrecked I really hope I am the only survivor that plays Rimworld.

DeathWeasel

Quote from: snoodog on January 03, 2017, 06:12:17 PM
Any tips for the rest of us? Lessons learned?

Once you get established, buy the gold and uranium you need for the ship so you're not stuck waiting a year and a half longer than you need to. Steel and plasteel are pretty abundant once you get the machining table because of the sheer number of mechanoids you'll be fighting but there's no way to get gold and uranium except luck.

Also, floors are your friend. that 50% move speed from ice is painful. It's worth it to set up a few extra hydroponics just for the carpet.