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Author Topic: [A16] MEGAFALLO giant creature mod  (Read 9219 times)

Jakub k.

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[A16] MEGAFALLO giant creature mod
« on: December 30, 2016, 01:42:46 PM »

MEGATHALLO!
whats a megafallo you ask? It's an ancient creature that dwells colder climates and can completely *devour* entire forests and grasslands.It also has an over powered attack strength,being able to rip people apart.

http://imgur.com/AZ3Kxmu
*can someone tell my how to display this on this page...thnx*

This is my first creature mod,and im pretty inexperienced...just so you know*

Download:
http://www.mediafire.com/file/7e823cey2j7b4jq/megafallo.rar


*We are not responsible for you bleaching your eyes from my art skills,and the un-fixable error that pops up at the start of the game.we are also not responsible for any local in-real-life nuclear launches caused by my mod.
« Last Edit: December 30, 2016, 02:32:56 PM by Jakub k. »
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Seeker89

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Re: [A16] MEGAFALLO giant creature mod
« Reply #1 on: December 30, 2016, 01:51:43 PM »

Can it have babies?
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Jakub k.

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Re: [A16] MEGAFALLO giant creature mod
« Reply #2 on: December 30, 2016, 01:52:43 PM »

Can thrumbes have babs? if ys,then ys
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Seeker89

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Re: [A16] MEGAFALLO giant creature mod
« Reply #3 on: December 30, 2016, 01:55:02 PM »

Can thrumbes have babs? if ys,then ys

What do they look like? 
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Jakub k.

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Re: [A16] MEGAFALLO giant creature mod
« Reply #4 on: December 30, 2016, 01:56:54 PM »

The babies? im guessing just 1/3 of the size of a regular,let me check.

//edit
im pretty sure they can't reproduce,as non of the debug pregnancy tools work on it,but this is what it looks like

[attachment deleted by admin due to age]
« Last Edit: December 30, 2016, 02:02:13 PM by Jakub k. »
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skullywag

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Re: [A16] MEGAFALLO giant creature mod
« Reply #5 on: December 30, 2016, 02:30:13 PM »

wrap the imgur link in img tags

Code: [Select]
[img]link url[/img]
set a size as well if its too big:
Code: [Select]
[img=WIDTHxHEIGHT]URL[img]
« Last Edit: December 30, 2016, 02:31:54 PM by skullywag »
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Jakub k.

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Re: [A16] MEGAFALLO giant creature mod
« Reply #6 on: December 30, 2016, 02:33:22 PM »

eh..like this [.img].http://imgur.com/AZ3Kxmu.[/img.]
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PaoLorenz

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Re: [A16] MEGAFALLO giant creature mod
« Reply #7 on: January 02, 2017, 07:38:27 AM »

Ahemmm.....
"Megafallo" in italian means more or less "GiantPenis" !!!
 :D

You should just change its graphic accordingly !!!
Would be loads of fun !
 ;)
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Krolon

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Re: [A16] MEGAFALLO giant creature mod
« Reply #8 on: January 02, 2017, 08:47:20 AM »

Can it be tamed and used in caravans? How much meat is from this?
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cammillotto

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Re: [A16] MEGAFALLO giant creature mod
« Reply #9 on: January 02, 2017, 11:38:17 AM »

Ahemmm.....
"Megafallo" in italian means more or less "GiantPenis" !!!
 :D

You should just change its graphic accordingly !!!
Would be loads of fun !
 ;)

mega phallus :-)
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PaoLorenz

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Re: [A16] MEGAFALLO giant creature mod
« Reply #10 on: January 04, 2017, 03:03:27 AM »

yis! xD

Now, THAT'S really much more like it !!!
 ;D

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Multistream

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Re: [A16] MEGAFALLO giant creature mod
« Reply #11 on: May 21, 2017, 02:03:28 PM »

i would really like to see this in my game. But it just crashes whole game on start because of "red error in logs". You really cant fix this error?
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Jakub k.

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Re: [A16] MEGAFALLO giant creature mod
« Reply #12 on: May 22, 2017, 11:21:21 AM »

This isn't a very impressive mod. But what version are you using?

For example, the experimental a17 is not supported.
« Last Edit: May 22, 2017, 11:44:45 AM by Jakub k. »
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Multistream

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Re: [A16] MEGAFALLO giant creature mod
« Reply #13 on: May 23, 2017, 08:44:50 AM »

no, just a heavily modded rimworld a16. I have a lot of mods including all available animals mods and they work perfectly with each other, while Megafallo crashes the game when i create new colony. I am playing modded a16 from its release, so my modpack globally changed about 5 times, but what i cant do with any modpack is get this impressive megafallo mod to work
« Last Edit: May 23, 2017, 08:48:38 AM by Multistream »
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Fregrant

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Re: [A16] MEGAFALLO giant creature mod
« Reply #14 on: May 23, 2017, 08:49:21 AM »

You should show the errors first. "Red error" not enough for any advice.
Modlist would be helpful too.
« Last Edit: May 23, 2017, 08:51:10 AM by Fregrant »
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