Dead Man's Clothes debuff

Started by pfhorrest, December 30, 2016, 05:56:52 PM

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pfhorrest

I find it strange that there is a debuff for wearing clothes a dead person wore, while there is no debuff for wearing clothes sewn from the skin of dead people...

As mentioned in another thread, simply taking the clothes off a dying raider prevents an article of clothing from having the dead man's clothing designation.

It's also strange that wearing the armor vest from a dead raider (who tried to murder you and your animals and torch your settlement to the ground) is just as disturbing to a colonist as is wearing a shirt his wife died in.


Mikhail Reign

Wait - dead man clothes buff is a thing? Why? Opportunity Shops do great business and no one seems to mind that 90% of that stuff comes from dead people..

Daguest

I feel the tattered was already there to represent the used cloth. Most of the time raiders cloth is unusable due to being under 50% durability. And the player will instinctively strip them before they died to prevent the debuff. Which is both unrealistic and stupid. "Hey I'm not going to wear that, it was on a dead guy outside !" "Don't worry, I removed them right before he died !" "Oh wow, thanks, no problem then !".

Perhaps there is a huge taboo about death in 5500. Either cultural or religious.

cultist

The Outfit screen desperately needs a toggle to allow/disallow Dead Man's clothes. The way it currently works is a micro-management nightmare, where you have to check every piece of clothing seperately to avoid the debuff.

BlackSmokeDMax

Quote from: Mikhail Reign on December 30, 2016, 10:53:25 PM
Wait - dead man clothes buff is a thing? Why? Opportunity Shops do great business and no one seems to mind that 90% of that stuff comes from dead people..

Owned by people who are now dead is not nearly the same thing as being the exact clothes someone was wearing while violently, and likely very bloodily killed.

pfhorrest

I think the elephant in the room is still the fact that wearing clothes literally made from the skin of a dead raider has no debuff while wearing the clothes that raider died in has a permanent debuff. Either the dead man's clothes debuff needs to be removed or wearing human leather clothing needs to now incur a serious debuff surpassing the dead man's clothes one.

Grishnerf

it is not about realism it is about gameplay.
it forces you to craft, thats the only reason it got implemented.
Born in Toxic Fallout
Drop-Pod Escape Artist

LordMunchkin

Quote from: Grishnerf on December 31, 2016, 08:54:47 AM
it is not about realism it is about gameplay.
it forces you to craft, thats the only reason it got implemented.

Umm no? The apparel deterioration mechanic and "tattered apparel" debuff force you to craft new clothing. The dead man's clothes debuff is poorly thought out. Since there is no mechanic to recycle clothing yet in the vanilla game, it makes collecting raiders clothing even more worthless. I mean, most clothing on raiders is already heavily damaged so you couldn't even wear them without your colonists having a shit fit. Now raiders clothing just sits in my dump stockpile rotting away because selling them for 1-10 silver isn't worth the space they take up in my stockpile.

Chaia

Quote from: Grishnerf on December 31, 2016, 08:54:47 AM
it is not about realism it is about gameplay.
it forces you to craft, thats the only reason it got implemented.

Not true, my colonist never wear raider clothes because of the serious damage these clothes have. I usually just sell them and make my own clothes with cotton.

Grishnerf

Quote from: LordMunchkin on December 31, 2016, 09:25:14 AM
Quote from: Grishnerf on December 31, 2016, 08:54:47 AM
it is not about realism it is about gameplay.
it forces you to craft, thats the only reason it got implemented.

Umm no? The apparel deterioration mechanic and "tattered apparel" debuff force you to craft new clothing. The dead man's clothes debuff is poorly thought out. Since there is no mechanic to recycle clothing yet in the vanilla game, it makes collecting raiders clothing even more worthless. I mean, most clothing on raiders is already heavily damaged so you couldn't even wear them without your colonists having a shit fit. Now raiders clothing just sits in my dump stockpile rotting away because selling them for 1-10 silver isn't worth the space they take up in my stockpile.

ähm, yes.
before you just equipped power armors/vests/helmets from raiders. they were still good in durability and sometimes Quality.
now it is just better to start your own production.

and why even collect all the stuff, burn it. it has no worth.
there are so many better methods of making Money.


Born in Toxic Fallout
Drop-Pod Escape Artist

LordMunchkin

Quote from: Grishnerf on December 31, 2016, 09:53:48 AM
ähm, yes.
before you just equipped power armors/vests/helmets from raiders. they were still good in durability and sometimes Quality.
now it is just better to start your own production.

and why even collect all the stuff, burn it. it has no worth.
there are so many better methods of making Money.

No, raiders equipment is often below 50% in durability by the time they die. That means that colonists weren't going to wear it anyway. In my current playthrough, I can count on my hands the number of armor pieces I found on bodies that were above 50% in durability and none of them were power armor. As to why we should collect this trash, because I don't have a choice. Cremating bodies automatically gives me ownership over all the goods coming off of bodies. I suppose I could make people cremate the apparel manually but that seems like a big waste of labor when I could have dogs haul it off to the dump stockpile to rot away.

And since when has selling clothing even been a major source of income in this game? Agriculture has always been the money maker for me as far as I can remember and I have been playing this game for years.

TL;DR my point is that the "dead mans clothes" debuff is redundant and that looting after raiders shouldn't be such a hassle. One way this could be fixed is by adding the ability to cremate a corpse with everything they're wearing or adding the ability to recycle apparel.

Grishnerf

Quote from: LordMunchkin on December 31, 2016, 10:28:35 AM


And since when has selling clothing even been a major source of income in this game? Agriculture has always been the money maker for me as far as I can remember and I have been playing this game for years.




you act like i Need to know that.  ;D
cool stories all around.
Born in Toxic Fallout
Drop-Pod Escape Artist

Bozobub

Excuse me?  YOU brought up that subject.
Thanks, belgord!

OFWG

Quote from: sadpickle on August 01, 2018, 05:03:35 PM
I like how they saw the naked guy with no food and said, "what he needs is an SMG."