Reverting A16 surgery changes.

Started by Nevodark, January 08, 2017, 07:20:24 PM

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Any mod out there to make it the same as it was pre A16?

a level 15 "planet class master" doctor shouldn't fail 9/10 surgerys without super medicine from the future.

Kills the fun when trying to install peglegs results in peoples / animals heads being torn off.

Anyway to get back to the old system of: low skills doctor > high chance to fail surgery. High skill doctor > good chance to succeed at surgery.

Rather then the current: Glitterworld meds > Hooray it worked. Anything else > they died sorry.


Your issue has been seen before, and might be a bug. As for any mods that can change it, I've yet to know of any.