Food Based Moral Penalties

Started by Psyckosama, April 12, 2014, 11:08:43 PM

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Psyckosama

I'm looking to update Synthmeat with a small moral penalty to show that its really not really a full replacement for meat. Kind of like a much reduced version of the penalty for eating human flesh.

My thing is since humanoid meat isn't a full entry I don't know how to reverse engineer it.

Tynan

Under each ThingDef you'll find a <food> tag. This contains properties related to something being food.

Under there are

<eatenDirectThought> = the thought a pawn gets when eating this item.
<eatenAsIngredientThought> = the thought a pawn gets when eating a meal which has this item as an ingredient.

So just place those in, filled with the defNames of the thoughts you want to give.
Tynan Sylvester - @TynanSylvester - Tynan's Blog