Ludeon Forums

Ludeon Forums

  • December 06, 2019, 11:57:51 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: stun and multistrike melee  (Read 367 times)


  • Muffalo
  • *
  • Posts: 13
  • Refugee
    • View Profile
stun and multistrike melee
« on: February 12, 2017, 09:25:26 AM »

only "Stun" and "EMP" damage types can stun pawns. by few manipulations i figured out that only damage types with Defnames "Stun" and "EMP" can stun, any damage type with absolutely same parameters but with different name will not stun. So, somewhere is some code that makes damage with those names can stun. Where?

assault rifle can fire three bullets per attack. Is it possible to add something like this to melee weapons? blunt weapons that have long warmup time > several fast attacks > long cooldown will be good, becouse same overall dps, but less lethal. And many options and variety for other melee. Is it possible?

<ticksBetweenBurstShots>X</ticksBetweenBurstShots> - didn't work
i know, my english not so ugly as mine