Help with stockpile

Started by Nedac9, February 19, 2017, 11:38:26 AM

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Nedac9

This is my first post so I don't understand how this works, but I have a question. I am a little through the game with 12 colonists. I'm starting to create building that house things so that my productivity will be better. Example: Putting a room near a freezer that has a butcher table and stove. I am trying to create a room near my stone chunks with a stone cutting table, but I want to know how the stockpiles will work. My main stockpile where most my items go is really far from the room I'm building. I want my crafter to get the chunks, make the blocks, and put them in a separate stockpile from the big one, inside the room, and then have someone else occasionally move it from the mini stockpile of just blocks, to my main stockpile, but I don't want my crafter to take it himself. I know about dropping on floor when done but I am making it a bigger room and stuff.

Long story short, does take to best stockpile mean it will take it to most critical stockpile? Is there a way to make my crafter take it to the mini stockpile and another person take it to the main one so my crafter wastes little time?

SpaceDorf

Yes, take to the best stockpile means the most critical one.

You could set up a Zone for your crafter, that excludes the main stockpile,
but that may defeat the purpose of your plan.

It would be sensible to add a smaller, high priority chunk stockpile near your cutting table.

If you use "do until" jobs you can also put a "empty" - stockpile around your crafter and just let him drop the stuff. Empty in this case means the stockpile is set to store nothing at all, but it will still count items for the purpose of your bill.
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Nedac9

Alright, thanks for the help.

Limdood

I suggest setting up the individual bills on the stonecutter table, stove, butcher table, etc. to "drop on floor" - its functionally the same as moving a dozen tiles to drop stuff off elsewhere for later hauling, EXCEPT uses less crafter time AND hauler time (since more items crafted and dropped in a given time means the dropped stacks are larger by the time the hauler gets back to it, which means the hauler will get more done per trip)

However, you CAN save loads of time by setting very high priority stockpiles for the INPUT material right on the standing interaction spot and the adjacent tiles.  This means that the actual work happens as fast as possible...a hauler brings the input material (chunks, smokeleaf plant, raw meant and veg, etc.) to right next to the crafting bench, the crafter stands almost completely still spending ALL their time crafting and virtually NO time moving, the haulers then move the finished item to the ideal stockpile.

The problem with an intermediate stockpile is that it reduces efficiency....since it makes the crafter do hauling instead of crafting...which if you really want that, just set hauling as the next highest priority after crafting and they'll finish their job and haul all at once. 

Your large workshop isn't a waste though, you can still put nice furniture or art in the room to give mood boost (or prevent the item ugliness)) to keep people happy.  If it is really large, then putting table and chairs will allow you to put it far from your dining room (or put your dining room far from it) and give multiple options of places to go to eat, minimizing "ate on floor" - the wealth of the workshop should largely offset the ugliness of the items.