Daylily Problem

Started by llunauk, April 22, 2014, 10:42:33 AM

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llunauk

I keep getting this screen flash up but no sooner do I send this one away then it comes back.

However I did start reading a lot of mod files and looking at the graphics files and have built up a better understanding but I'm struggling to see specifically what is going on here or how to fix it.  As far as I'm aware Daylilys are not a mod extra but more core and I can't see any of the mods that have messed around with it... I've just downloaded the main Alpha 3 mods from the community and not gone crazy with them or anything!  lol



Any help will be greatly appreciated.   ;D


iame6162013

oh one thing update industrial rim ;) (it's the nuclearwaste)

and what mods are u using?
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

llunauk

#2
Looking at my mod list it looks like I'm running all of them! lol

I'm running...

Advanced Reactors,
The Mod Pack (which included quite a few)
Resource Fix 412
Better Power +
Clutter
Crimation Inc
E-Furniture

Synthmeat
More Growables
More Edibles

No Industrial rim or Wood mods  activated on my mod list though (though I ran them in a previous game).  Hope that helps some more.  I'm pretty sure my latest game was because I ran into the same problem with the old game and that had even less mods.  I don't know if its something I'm doing with the flowers causing it. 


Architect

I ballsed up with Nuclear Waste in BetterPower+, this is my fault. The issue has been fixed in my latest release if you want to click my signature to download it :P Though thats just the compressible errors, the other ones aren't to do with BP+ (As far as I'm aware). However, that issue is still gonna persist until you haul the nuclear waste off of each other as they are now.
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


llunauk

I was hoping the nuclear waste would fix the Daylilys though!  :D

iame6162013

maybe it's more growables or edibles?
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

llunauk

It doesn't look like 'More Growables' or 'More Edibles' touch upon the Daylily plant in the code that I've read, though I have very limited understanding of the code.  Looks like they are just for beauty purposes and used in the plant pots.  The bug doesn't appear to happen from the start either, it seems to occur after a considering amount of playing time.  Perhaps 'something' gets researched and sets off this bug or one of the settlers decides they are gonna try and plant something new in the plant pots.  It's above my pay grade to work out!  I'll start a new game I guess and try and re-engineer the problem.